DoBaseProduction Player 1.0 OC bool int player Number of the player whose home base resupply list you want to change. id type id of the object type you want to adjust. int change Change of the resupply value (positive or negative). Changes resupply speed of buyable objects at the home base. DoBaseProduction(0, Firestone, -GetBaseProduction(0, Firestone)); No more flintstones are resupplied for the first player. GetBaseProduction SetBaseProduction DoBaseMaterial GetBaseMaterial SetBaseMaterial Buy Sell Maikel2014-04