DoBaseProduction
Player
1.0 OC
bool
int
player
Number of the player whose home base resupply list you want to change.
id
type
id of the object type you want to adjust.
int
change
Change of the resupply value (positive or negative).
Changes resupply speed of buyable objects at the home base.
DoBaseProduction(0, Firestone, -GetBaseProduction(0, Firestone));
No more flintstones are resupplied for the first player.
GetBaseProduction
SetBaseProduction
DoBaseMaterial
GetBaseMaterial
SetBaseMaterial
Buy
Sell
Maikel2014-04