BlastObjects Objects 1.0 OC int int x X coordinate int y Y coordinate int level Strength. object container Container of the objects to be blasted. int caused_by Number of the player who has caused the damage. If not specified, the the controller of the calling object is considered to have caused the damage in local calls. int damage_level If specified, then this value overrides the damage that is caused to objects. Applies explosion damage to all objects at the specified position. x and y are always global coordinates. If a container is specified, damage is only applied to objects contained in that container. Explosion damage can cause incineration or fling away living objects. BlastObjects(GetX(), GetY(), 60, this); The calling object causes explosion damage of level 60 to its contents. Explode jwk2002-04 Clonkonaut2008-04 Marky2015-07