BlastObjects
Objects
1.0 OC
int
int
x
X coordinate
int
y
Y coordinate
int
level
Strength.
object
container
Container of the objects to be blasted.
int
caused_by
Number of the player who has caused the damage. If not specified, the the controller of the calling object is considered to have caused the damage in local calls.
int
damage_level
If specified, then this value overrides the damage that is caused to objects.
Applies explosion damage to all objects at the specified position. x and y are always global coordinates. If a container is specified, damage is only applied to objects contained in that container. Explosion damage can cause incineration or fling away living objects.
BlastObjects(GetX(), GetY(), 60, this);
The calling object causes explosion damage of level 60 to its contents.
Explode
jwk2002-04
Clonkonaut2008-04
Marky2015-07