AppendCommand Objects Commands 1.0 OC bool string command Command name (as string). See the table below. object target target object for the command int x X target coordinate int y Y target coordinate object target2 secondary target object int delay Time (in ticks or frames) until the command is terminated. any Data additional data for the command int retries Number of retries if the command fails, until the command fails completely. int base_mode Command stack mode. See AddCommand for values. Appends a command to the command stack of an object. The appended command will be executed after the current other commands.
For command descriptions see SetCommand
Notice: commands set by AppendCommand are not transferred to controlled vehicles (see VehicleControl).
var base = FindBase(); SetCommand("MoveTo", base); AppendCommand("Throw", nil, base->GetX(), base->GetY()); Gives the clonk the command to go to the first found base and then throw the first carried object at the base. SetCommand GetCommand AddCommand FinishCommand
PeterW2001-11