Anim_Action Animations 1.0 OC array The value depends on the phase of the current action. The phase is mapped linearily to the length of the animation the current action is playing. This can be used to play animations synchronized to the ActMap animation. See the animation documentation for further explanations of the animation system. PlayAnimation("Walk", 10, Anim_Action(), Anim_Const(1000)); Plays the animation "Walk in slot 10 synchroned to the current action. PlayAnimation SetAnimationPosition SetAnimationWeight Anim_Const Anim_Linear Anim_X Anim_Y Anim_R Anim_AbsX Anim_AbsY Anim_Dist Anim_XDir Anim_YDir Clonk-Karl2010-01