/** Flame Spreads fire. @author Maikel */ protected func Initialize() { Incinerate(100, GetController()); AddTimer("Burning"); return; } public func Burning() { // TODO: Consume inflammable material // Split the flame if it is large enough. if (GetCon() > 50 && !Random(3)) { var x = Random(15); var new_flame = CreateObjectAbove(GetID()); new_flame->SetSpeed(x, -7); new_flame->SetCon(GetCon() / 2); SetSpeed(-x, -7); SetCon(GetCon() / 2); } return; } // Don't incinerate twice in saved scenarios. func SaveScenarioObject(props) { if (!inherited(props, ...)) return false; props->Remove("Fire"); return true; } /*-- Properties --*/ local Name = "$Name$"; local Description = "$Description$"; local Plane = 500;