material flower { receive_shadows on technique { pass { scene_blend alpha_blend cull_hardware none ambient 1.0 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 1.0 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture flower.png tex_address_mode wrap filtering trilinear } } } } material flower1: flower { technique 0 { pass 0 { texture_unit 0 { texture flower1.png } } } } material flower2: flower { technique 0 { pass 0 { texture_unit 0 { texture flower2.png } } } } material flower3: flower { technique 0 { pass 0 { texture_unit 0 { texture flower3.png } } } }