/* Melting Castle Team melee to melt each others castles @authors Sven2 */ // Only half of the actual map is present in the map file and Objects.c. // Create a mirror for the missing half here. public func InitializeMap(proplist map) { // Not when editing if (EDIT_MAP) return true; // Mirror map var old_map = Duplicate(); Resize(this.Wdt*2, this.Hgt); Blit(old_map); Blit({Algo=MAPALGO_Scale, OffX=old_map.Wdt, X=-100, Op=old_map}); return true; }