/** @author Dustin Neß (dness.de) */ protected func Construction() { // random direction if (Random(2)) { SetProperty("MeshTransformation", Trans_Mul(Trans_Rotate(15,0,10), Trans_Scale(120))); } else { SetProperty("MeshTransformation", Trans_Mul(Trans_Rotate(195,0,180), Trans_Scale(120))); } } // bring to front public func SetToFront(bool is_in_front) { if (is_in_front) { this.Plane = 510; } else { this.Plane = 110; } return this.Plane; }