material Clonk_Mime { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 3.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit Overlay { texture MimeOverlay.png tex_address_mode wrap filtering trilinear colour_op_ex modulate src_texture src_player_colour // take alpha from texture only, ignore player alpha alpha_op_ex source1 src_texture src_player_colour } texture_unit Clonk { texture Mime.png tex_address_mode wrap filtering trilinear colour_op_ex blend_current_alpha src_current src_texture // Don't blend alpha, to make sure we have full intensity at the base/overlay border region alpha_op_ex add src_current src_texture } texture_unit Light { // apply lighting colour_op_ex modulate src_current src_diffuse alpha_op_ex modulate src_current src_diffuse } } } }