/*-- Coal --*/ protected func Construction() { var graphic = Random(5); if(graphic) SetGraphics(Format("%d",graphic)); } protected func Hit(x, y) { StonyObjectHit(x,y); return true; } public func IsFuel() { return true; } public func GetFuelAmount(bool get_partial) { if (get_partial) return GetCon(); return 100; } local Collectible = 1; local Name = "$Name$"; local Description = "$Description$"; local Rebuy = true; local BlastIncinerate = 5; local ContactIncinerate = 1; local Plane = 460;