/** Mt. Brame Find a way back to your hut, defeating the dangers of Mt. Brame @authors ck */ static g_is_initialized; func Initialize() { if(!ObjectCount(Find_ID(Rule_NoPowerNeed))) CreateObject(Rule_NoPowerNeed, 0, 0, NO_OWNER); } func DoInit(int first_player) { // Set time of day to morning and create some clouds and celestials. Cloud->Place(20); var time = CreateObject(Environment_Time); time->SetTime(400); time->SetCycleSpeed(6); // Workshop owner var workshop = FindObject(Find_ID(ToolsWorkshop)); if (workshop) workshop->SetOwner(first_player); // Goal CreateObject(Goal_GetBack); return true; } func InitializePlayer(int plr) { var crew; // Scenario init if (!g_is_initialized) g_is_initialized = DoInit(plr); // Start intro if not yet started IntroStart(); // Add player to intro if recently started if(!IntroAddPlayer(plr)) { // Too late for entry? Just start in the valley var index = 0; for(var index = 0; crew = GetCrew(plr, index); ++index) { var x = 260*8/10 + Random(50); var y = 1350*8/10; crew->SetPosition(x , y); crew->CreateContents(Shovel); } } } func OnGoalsFulfilled() { GainScenarioAchievement("Done"); return false; }