/* Automatically created objects file */ func InitializeObjects() { CreateObject(Grass, 555, 550); CreateObjectAbove(Grass, 533, 550); CreateObjectAbove(Grass, 1306, 706); var Rule_BaseRespawn001 = CreateObject(Rule_BaseRespawn); Rule_BaseRespawn001->SetInventoryTransfer(true); Rule_BaseRespawn001->SetFreeCrew(true); CreateObjectAbove(Tree_Coniferous, 380, 877); CreateObjectAbove(Tree_Coniferous, 210, 875); CreateObjectAbove(Tree_Coniferous, 207, 871); CreateObjectAbove(Tree_Coniferous, 252, 872); CreateObjectAbove(Tree_Coniferous, 367, 874); CreateObjectAbove(Tree_Coniferous, 309, 871); CreateObjectAbove(Tree_Coniferous, 179, 874); CreateObjectAbove(Tree_Coniferous, 271, 874); CreateObjectAbove(Tree_Coniferous, 423, 547); CreateObjectAbove(Tree_Coniferous, 496, 560); CreateObjectAbove(Tree_Coniferous, 322, 554); CreateObjectAbove(Tree_Coniferous, 1339, 367); CreateObjectAbove(Tree_Coniferous, 1357, 360); CreateObjectAbove(Tree_Coniferous, 1393, 314); CreateObjectAbove(Tree_Coniferous, 1304, 387); CreateObjectAbove(Fern, 1331, 704); CreateObjectAbove(Fern, 1468, 664); CreateObjectAbove(Fern, 1583, 696); var Lichen001 = CreateObjectAbove(Lichen, 1377, 696); Lichen001->SetAction("Grow"); Lichen001->SetPhase(3); var Lichen002 = CreateObjectAbove(Lichen, 1514, 696); Lichen002->SetAction("Grow"); Lichen002->SetPhase(3); var Branch001 = CreateObject(Branch, 1352, 435); Branch001->SetR(170); var Branch002 = CreateObject(Branch, 1427, 442); Branch002->SetR(160); var Branch003 = CreateObject(Branch, 1430, 450); Branch003->SetR(150); var Branch004 = CreateObject(Branch, 552, 586); Branch004->SetR(150); var Branch005 = CreateObject(Branch, 524, 600); Branch005->SetR(160); var Branch006 = CreateObject(Branch, 317, 611); Branch006->SetR(-170); var Branch007 = CreateObject(Branch, 398, 770); Branch007->SetR(-110); CreateObjectAbove(Trunk, 1447, 682); CreateObjectAbove(SproutBerryBush, 1286, 734); CreateObjectAbove(Tree_Coniferous, 1297, 388); CreateObjectAbove(SproutBerryBush, 565, 861); CreateObjectAbove(Wheat, 1345, 696); var Tree_Coniferous001 = CreateObjectAbove(Tree_Coniferous, 231, 878); Tree_Coniferous001->SetCon(48); var Chest001 = CreateObjectAbove(Chest, 264, 1287); var WoodenCabin001 = CreateObjectAbove(WoodenCabin, 62, 870); WoodenCabin001->MakeInvincible(); CreateObjectAbove(Idol, 102, 871); var Flagpole001 = CreateObjectAbove(Flagpole, 119, 872); Flagpole001->SetNeutral(true); var Lorry001 = CreateObject(Lorry, 76, 1290); Lorry001->SetR(-14); var Catapult001 = CreateObjectAbove(Catapult, 445, 547); Catapult001->SetCon(80); Catapult001->SetRDir(1); Catapult001->SetClrModulation(0xff686868); var Clonk001 = CreateObjectAbove(Clonk, 556, 546); Clonk001->SetDir(DIR_Right); Clonk001->SetObjectLayer(Clonk001); Clonk001->SetName("Gyro"); Clonk001->SetSkin(2); Clonk001->SetDialogue("Gyro", true); Clonk001->SetColor(0xa05000); CreateObject(Rock, 279, 964); CreateObject(Rock, 469, 1213); CreateObject(Rock, 225, 1334); CreateObject(Rock, 69, 1124); CreateObject(Rock, 45, 914); CreateObject(Rock, 547, 1014); CreateObject(Rock, 1117, 1177); CreateObject(Rock, 1176, 1307); CreateObject(Rock, 1414, 1074); CreateObject(Rock, 1485, 892); CreateObject(Coal, 218, 1009); CreateObject(Coal, 94, 1045); CreateObject(Coal, 98, 1009); CreateObject(Ore, 269, 1104); CreateObject(Nugget, 40, 1209); CreateObject(Nugget, 18, 1215); CreateObject(Nugget, 49, 1266); CreateObject(Nugget, 439, 1258); CreateObject(Nugget, 485, 1153); CreateObject(Nugget, 1580, 1138); CreateObject(Nugget, 1470, 1079); CreateObject(Nugget, 33, 1310); CreateObject(Nugget, 134, 1346); CreateObject(Nugget, 253, 1316); CreateObject(Nugget, 369, 1282); CreateObject(Nugget, 373, 1242); CreateObject(Metal, 124, 1302); CreateObject(Loam, 520, 947); CreateObject(Loam, 403, 1007); CreateObject(Loam, 339, 1249); CreateObject(Loam, 178, 1309); CreateObject(Loam, 727, 1271); CreateObject(Loam, 884, 1330); CreateObject(Loam, 1195, 1297); CreateObject(Loam, 1568, 1106); CreateObject(Loam, 1565, 877); CreateObject(Loam, 1360, 781); CreateObject(Loam, 1519, 721); CreateObject(Loam, 1348, 718); CreateObject(Loam, 1379, 349); var Wood001 = CreateObject(Wood, 518, 1078); Wood001->SetR(35); CreateObjectAbove(Wood, 1302, 904); var Wood002 = CreateObjectAbove(Wood, 1335, 904); Wood002->SetClrModulation(0xff302020); CreateObjectAbove(Moss, 1357, 695); CreateObjectAbove(Moss, 1269, 905); CreateObject(Moss, 336, 557); CreateObject(Moss, 479, 553); CreateObject(Moss, 523, 846); CreateObjectAbove(Crate, 155, 1302); CreateObjectAbove(Crate, 139, 1302); CreateObjectAbove(Bread, 171, 1302); Chest001->CreateContents(Bread, 8); WoodenCabin001->CreateContents(Seeds, 2); WoodenCabin001->CreateContents(Sproutberry); CreateObjectAbove(Seaweed, 1343, 991); CreateObjectAbove(Seaweed, 1430, 918); CreateObjectAbove(Seaweed, 1530, 924); CreateObject(Firestone, 49, 1315); CreateObject(Firestone, 36, 1281); Lorry001->CreateContents(Firestone); CreateObject(Firestone, 452, 919); CreateObject(Firestone, 50, 948); CreateObject(Firestone, 374, 893); CreateObject(Firestone, 301, 926); CreateObject(Firestone, 38, 1071); CreateObject(Firestone, 216, 1084); CreateObject(Firestone, 502, 984); CreateObject(Firestone, 229, 924); CreateObject(Firestone, 413, 1132); CreateObject(Firestone, 757, 1232); CreateObject(Firestone, 374, 1295); CreateObject(Firestone, 345, 1072); CreateObject(Firestone, 586, 1249); CreateObject(Firestone, 154, 1349); CreateObject(Firestone, 381, 1078); CreateObject(Firestone, 714, 1252); CreateObject(Firestone, 1267, 955); CreateObject(Firestone, 1346, 819); CreateObject(Firestone, 1393, 915); CreateObject(Firestone, 1464, 719); CreateObject(Firestone, 1308, 1167); CreateObject(Firestone, 80, 1101); CreateObject(Firestone, 351, 1229); CreateObject(Firestone, 112, 1127); return true; }