ExtractMaterialAmount Landscape Material 5.1 OC int int x X position at which material is extracted. Offset in local calls. int y Y position at which material is extracted. Offset in local calls. int material_index Index of the material to be extracted. Also see Material. int amount Maximum amount to be extracted. bool distant_x If true, material will be extracted at the most distant horizontal position of the top row of the material body, to a maximum of the material's MaxSlide parameter. If used on liquids, this mode ensures that level pools of 1px height can be extracted by extracting from anywhere horizontally. Extracts a certain amount of material at the specified position. The return value is the amount actually extracted. var i=ExtractMaterialAmount(0,0,Material("Water"),10); while (i--) InsertMaterial(Material("Water"),0,-10,Random(5)-2,-10); Sucks up to ten pixels of water and squirts them up. Material ExtractLiquid InsertMaterial Sven22001-11