/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 2002-2005 Sven Eberhardt * Copyright (c) 2004-2010 Günther Brammer * Copyright (c) 2005 Peter Wortmann * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de * * Portions might be copyrighted by other authors who have contributed * to OpenClonk. * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * See isc_license.txt for full license and disclaimer. * * "Clonk" is a registered trademark of Matthes Bender. * See clonk_trademark_license.txt for full license. */ /* A wrapper class to OpenGL and Direct3d */ #ifndef INC_STDDDRAW2 #define INC_STDDDRAW2 #include #include #include #ifdef _WIN32 #include #endif // Global Draw access pointer extern C4Draw *pDraw; // rotation info class class C4BltTransform { public: float mat[9]; // transformation matrix public: C4BltTransform() {} // default: don't init fields void Set(float fA, float fB, float fC, float fD, float fE, float fF, float fG, float fH, float fI) { mat[0]=fA; mat[1]=fB; mat[2]=fC; mat[3]=fD; mat[4]=fE; mat[5]=fF; mat[6]=fG; mat[7]=fH; mat[8]=fI; } void SetRotate(float iAngle, float fOffX, float fOffY); // set by angle and rotation offset bool SetAsInv(C4BltTransform &rOfTransform); void Rotate(float Angle, float fOffX, float fOffY) // rotate by angle around rotation offset { // multiply matrix as seen in SetRotate by own matrix C4BltTransform rot; rot.SetRotate(Angle, fOffX, fOffY); (*this) *= rot; } void SetMoveScale(float dx, float dy, float sx, float sy) { mat[0] = sx; mat[1] = 0; mat[2] = dx; mat[3] = 0; mat[4] = sy; mat[5] = dy; mat[6] = 0; mat[7] = 0; mat[8] = 1; } void MoveScale(float dx, float dy, float sx, float sy) { // multiply matrix by movescale matrix C4BltTransform move; move.SetMoveScale(dx,dy,sx,sy); (*this) *= move; } void ScaleAt(float sx, float sy, float tx, float ty) { // scale and move back so tx and ty remain fixpoints MoveScale(-tx*(sx-1), -ty*(sy-1), sx, sy); } C4BltTransform &operator *= (const C4BltTransform &r) { // transform transformation Set(mat[0]*r.mat[0] + mat[3]*r.mat[1] + mat[6]*r.mat[2], mat[1]*r.mat[0] + mat[4]*r.mat[1] + mat[7]*r.mat[2], mat[2]*r.mat[0] + mat[5]*r.mat[1] + mat[8]*r.mat[2], mat[0]*r.mat[3] + mat[3]*r.mat[4] + mat[6]*r.mat[5], mat[1]*r.mat[3] + mat[4]*r.mat[4] + mat[7]*r.mat[5], mat[2]*r.mat[3] + mat[5]*r.mat[4] + mat[8]*r.mat[5], mat[0]*r.mat[6] + mat[3]*r.mat[7] + mat[6]*r.mat[8], mat[1]*r.mat[6] + mat[4]*r.mat[7] + mat[7]*r.mat[8], mat[2]*r.mat[6] + mat[5]*r.mat[7] + mat[8]*r.mat[8]); return *this; } void TransformPoint(float &rX, float &rY) const; // rotate point by angle }; // pattern class C4Pattern { private: // pattern surface for new-style patterns class C4Surface *sfcPattern32; // Faster access uint32_t * CachedPattern; int Wdt; int Hgt; // pattern zoom factor; 0 means no zoom int Zoom; public: C4Pattern& operator=(const C4Pattern&); const C4Surface *getSurface() const { return sfcPattern32; } DWORD PatternClr(unsigned int iX, unsigned int iY) const; // apply pattern to color bool Set(class C4Surface *sfcSource, int iZoom=0); // set and enable pattern void SetZoom(int iZoom) { Zoom = iZoom; } void Clear(); // clear pattern C4Pattern(); // ctor ~C4Pattern() { Clear(); } // dtor }; // blit position on screen // This is the format required by GL_T2F_C4UB_V3F struct C4BltVertex { float tx, ty; // texture positions unsigned char color[4]; // color modulation float ftx,fty,ftz; // blit positions }; // blit bounds polygon - note that blitting procedures are not designed for inner angles (>pi) struct C4BltData { BYTE byNumVertices; // number of valid vertices C4BltVertex vtVtx[8]; // vertices for polygon - up to eight vertices may be needed const C4BltTransform *pTransform; // Vertex transformation }; // This structure is used by StdGL, too typedef struct _GAMMARAMP { WORD red [256]; WORD green[256]; WORD blue [256]; } GAMMARAMP; // gamma ramp control class C4GammaControl { private: void SetClrChannel(WORD *pBuf, BYTE c1, BYTE c2, int c3); // set color channel ramp protected: GAMMARAMP ramp; public: C4GammaControl() { Default(); } // ctor void Default() { Set(0x000000, 0x808080, 0xffffff); } // set default ramp void Set(DWORD dwClr1, DWORD dwClr2, DWORD dwClr3); // set color ramp DWORD ApplyTo(DWORD dwClr); // apply gamma to color value friend class C4Draw; friend class CStdD3D; friend class CStdGL; }; // helper struct struct ZoomData { float Zoom; int X, Y; }; // direct draw encapsulation class C4Draw { public: static const StdMeshMatrix OgreToClonk; C4Draw(): MaxTexSize(0), Saturation(255) { } virtual ~C4Draw() { pDraw=NULL; } public: C4AbstractApp * pApp; // the application bool Active; // set if device is ready to render, etc. C4GammaControl Gamma; // gamma C4GammaControl DefRamp; // default gamma ramp uint32_t dwGamma[C4MaxGammaRamps*3]; // gamma ramps int MaxTexSize; protected: bool fSetGamma; // must gamma ramp be reassigned? BYTE byByteCnt; // bytes per pixel (2 or 4) bool Editor; float fClipX1,fClipY1,fClipX2,fClipY2; // clipper in unzoomed coordinates float fStClipX1,fStClipY1,fStClipX2,fStClipY2; // stored clipper in unzoomed coordinates int32_t iClipX1,iClipY1,iClipX2,iClipY2; // clipper in pixel coordinates bool ClipAll; // set if clipper clips everything away bool PrimaryLocked; // set if primary surface is locked (-> can't blit) C4Surface *RenderTarget; // current render target bool BlitModulated; // set if blits should be modulated with BlitModulateClr DWORD BlitModulateClr; // modulation color for blitting DWORD dwBlitMode; // extra flags for blit C4FogOfWar *pClrModMap; // map to be used for global color modulation (invalid if !fUseClrModMap) bool fUseClrModMap; // if set, pClrModMap will be checked for color modulations unsigned char Saturation; // if < 255, an extra filter is used to reduce the saturation int ZoomX; int ZoomY; const StdMeshMatrix* MeshTransform; // Transformation to apply to mesh before rendering bool fUsePerspective; public: float Zoom; // General bool Init(C4AbstractApp * pApp, bool Editor, bool fUsePageLock, unsigned int iXRes, unsigned int iYRes, int iBitDepth, unsigned int iMonitor); virtual void Clear(); virtual void Default(); virtual CStdGLCtx *CreateContext(C4Window *, C4AbstractApp *) { return NULL; } #ifdef _WIN32 virtual CStdGLCtx *CreateContext(HWND, C4AbstractApp *) { return NULL; } #endif virtual bool OnResolutionChanged(unsigned int iXRes, unsigned int iYRes) = 0; // reinit clipper for new resolution virtual bool IsOpenGL() { return false; } virtual bool IsShaderific() { return false; } // Clipper bool GetPrimaryClipper(int &rX1, int &rY1, int &rX2, int &rY2); bool SetPrimaryClipper(int iX1, int iY1, int iX2, int iY2); bool SubPrimaryClipper(int iX1, int iY1, int iX2, int iY2); bool StorePrimaryClipper(); bool RestorePrimaryClipper(); bool NoPrimaryClipper(); bool ApplyPrimaryClipper(C4Surface * sfcSurface); bool DetachPrimaryClipper(C4Surface * sfcSurface); virtual bool UpdateClipper() = 0; // set current clipper to render target // Surface bool GetSurfaceSize(C4Surface * sfcSurface, int &iWdt, int &iHgt); void Grayscale(C4Surface * sfcSfc, int32_t iOffset = 0); void LockingPrimary() { PrimaryLocked=true; } void PrimaryUnlocked() { PrimaryLocked=false; } virtual bool PrepareMaterial(StdMeshMaterial &mat) = 0; // Find best technique, fail if there is none virtual bool PrepareRendering(C4Surface * sfcToSurface) = 0; // check if/make rendering possible to given surface // Blit virtual void BlitLandscape(C4Surface * sfcSource, float fx, float fy, C4Surface * sfcTarget, float tx, float ty, float wdt, float hgt, const C4Surface * textures[]); void Blit8Fast(CSurface8 * sfcSource, int fx, int fy, C4Surface * sfcTarget, int tx, int ty, int wdt, int hgt); bool Blit(C4Surface * sfcSource, float fx, float fy, float fwdt, float fhgt, C4Surface * sfcTarget, float tx, float ty, float twdt, float thgt, bool fSrcColKey=false, const C4BltTransform *pTransform=NULL); bool BlitUnscaled(C4Surface * sfcSource, float fx, float fy, float fwdt, float fhgt, C4Surface * sfcTarget, float tx, float ty, float twdt, float thgt, bool fSrcColKey=false, const C4BltTransform *pTransform=NULL); bool RenderMesh(StdMeshInstance &instance, C4Surface * sfcTarget, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform); // Call PrepareMaterial with Mesh's material before virtual void PerformBlt(C4BltData &rBltData, C4TexRef *pTex, DWORD dwModClr, bool fMod2, bool fExact) = 0; virtual void PerformMesh(StdMeshInstance &instance, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform) = 0; bool Blit8(C4Surface * sfcSource, int fx, int fy, int fwdt, int fhgt, // force 8bit-blit (inline) C4Surface * sfcTarget, int tx, int ty, int twdt, int thgt, bool fSrcColKey=false, const C4BltTransform *pTransform=NULL); bool BlitSimple(C4Surface * sfcSource, int fx, int fy, int fwdt, int fhgt, C4Surface * sfcTarget, int tx, int ty, int twdt, int thgt, bool fTransparency=true); bool BlitSurface(C4Surface * sfcSurface, C4Surface * sfcTarget, int tx, int ty, bool fBlitBase); bool BlitSurfaceTile(C4Surface * sfcSurface, C4Surface * sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX=0, int iOffsetY=0, bool fSrcColKey=false); bool BlitSurfaceTile2(C4Surface * sfcSurface, C4Surface * sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX=0, int iOffsetY=0, bool fSrcColKey=false); virtual void FillBG(DWORD dwClr=0) = 0; // Text enum { DEFAULT_MESSAGE_COLOR = 0xffffffff }; bool TextOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true); bool StringOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true); // Drawing virtual void DrawPix(C4Surface * sfcDest, float tx, float ty, DWORD dwCol); void DrawBoxDw(C4Surface * sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr); // calls DrawBoxFade void DrawBoxFade(C4Surface * sfcDest, float iX, float iY, float iWdt, float iHgt, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4, int iBoxOffX, int iBoxOffY); // calls DrawQuadDw void DrawPatternedCircle(C4Surface * sfcDest, int x, int y, int r, BYTE col, C4Pattern & Pattern, CStdPalette &rPal); void DrawFrameDw(C4Surface * sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr); virtual void DrawLineDw(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width = 1.0f); virtual void DrawQuadDw(C4Surface * sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4) = 0; // gamma void SetGamma(DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, int32_t iRampIndex); // set gamma ramp void ApplyGamma(); // apply gamma ramp to ddraw void DisableGamma(); // reset gamma ramp to default void EnableGamma(); // set current gamma ramp DWORD ApplyGammaTo(DWORD dwClr); // apply gamma to given color // blit states void ActivateBlitModulation(DWORD dwWithClr) { BlitModulated=true; BlitModulateClr=dwWithClr; } // modulate following blits with a given color void DeactivateBlitModulation() { BlitModulated=false; } // stop color modulation of blits bool GetBlitModulation(DWORD &rdwColor) { rdwColor=BlitModulateClr; return BlitModulated; } void SetBlitMode(DWORD dwBlitMode) { this->dwBlitMode=dwBlitMode & C4GFXBLIT_ALL; } // set blit mode extra flags (additive blits, mod2-modulation, etc.) DWORD SetBlitModeGetPrev(DWORD dwNewBlitMode) { DWORD dwTemp=dwBlitMode; SetBlitMode(dwNewBlitMode); return dwTemp; } // set blit mode extra flags, returning old flags void ResetBlitMode() { dwBlitMode=0; } void ClrByCurrentBlitMod(DWORD &rdwClr) { // apply modulation if activated if (BlitModulated) ModulateClr(rdwClr, BlitModulateClr); } void SetClrModMap(C4FogOfWar *pClrModMap) { this->pClrModMap = pClrModMap; } void SetClrModMapEnabled(bool fToVal) { fUseClrModMap = fToVal; } bool GetClrModMapEnabled() const { return fUseClrModMap; } unsigned char SetSaturation(unsigned char s) { unsigned char o = Saturation; Saturation = s; return o; } void SetZoom(int X, int Y, float Zoom); void SetZoom(const ZoomData &zoom) { SetZoom(zoom.X, zoom.Y, zoom.Zoom); } void GetZoom(ZoomData *r) { r->Zoom=Zoom; r->X=ZoomX; r->Y=ZoomY; } void ApplyZoom(float & X, float & Y); void RemoveZoom(float & X, float & Y); void SetMeshTransform(const StdMeshMatrix* Transform) { MeshTransform = Transform; } // if non-NULL make sure to keep matrix valid void SetPerspective(bool fSet) { fUsePerspective = fSet; } virtual void SetTexture() = 0; virtual void ResetTexture() = 0; // device objects virtual bool RestoreDeviceObjects() = 0; // restore device dependant objects virtual bool InvalidateDeviceObjects() = 0; // free device dependant objects virtual bool DeviceReady() = 0; // return whether device exists int GetByteCnt() { return byByteCnt; } // return bytes per pixel protected: bool StringOut(const char *szText, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup, C4Markup &Markup, CStdFont *pFont, float fZoom); virtual void PerformPix(C4Surface * sfcDest, float tx, float ty, DWORD dwCol) = 0; // without ClrModMap virtual void PerformLine(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width) = 0; bool CreatePrimaryClipper(unsigned int iXRes, unsigned int iYRes); virtual bool CreatePrimarySurfaces(bool Editor, unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor) = 0; virtual bool Error(const char *szMsg); void DebugLog(const char *szMsg) { #ifdef _DEBUG Log(szMsg); #endif } friend class C4Surface; friend class C4TexRef; friend class C4Pattern; }; struct ZoomDataStackItem: public ZoomData { ZoomDataStackItem(float newzoom) { pDraw->GetZoom(this); pDraw->SetZoom(X, Y, newzoom); } ZoomDataStackItem(int X, int Y, float newzoom) { pDraw->GetZoom(this); pDraw->SetZoom(X, Y, newzoom); } ~ZoomDataStackItem() { pDraw->SetZoom(*this); } }; bool LockSurfaceGlobal(C4Surface * sfcTarget); bool UnLockSurfaceGlobal(C4Surface * sfcTarget); bool DLineSPix(int32_t x, int32_t y, int32_t col); bool DLineSPixDw(int32_t x, int32_t y, int32_t dwClr); bool DDrawInit(C4AbstractApp * pApp, bool Editor, bool fUsePageLock, unsigned int iXRes, unsigned int iYRes, int iBitDepth, unsigned int iMonitor); #endif // INC_STDDDRAW2