/*--- Terraflint ---*/ #include Library_CarryHeavy public func GetCarryMode(clonk) { return CARRY_BothHands; } public func GetCarryPhase() { return 800; } func Hit() { Sound("Fuse"); CreateParticle("Fire", 0, 0, PV_Random(-5, 5), PV_Random(-15, 5), PV_Random(10, 40), Particles_Glimmer(), 5); } func Hit2() { Explode(25); } public func IsChunk() { return true; } func Definition(def) { SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(30,0,0,1),Trans_Rotate(-30,1,0,0),Trans_Scale(1300)),def); } local Name = "$Name$"; local Description = "$Description$"; local Rebuy = true; local Touchable = 2; local Plane = 529; // cause it's explosive, players should see it in a pile of stuff