/*--- Planks ---*/ #include Library_CarryHeavy public func GetCarryMode(clonk) { return CARRY_BothHands; } public func GetCarryPhase() { return 800; } protected func Hit() { Sound("WoodHit?"); } public func IsFuel() { return true; } public func GetFuelAmount() { return 150; } public func IsChunk() { return true; } public func IsSawmillProduct() { return true; } local Name = "$Name$"; local Description = "$Description$"; local Rebuy = true; local BlastIncinerate = 5; local ContactIncinerate = 1; local Touchable = 2; local Plane = 470;