/*--- Ore Chunk ---*/ #include Library_CarryHeavy public func GetCarryMode(clonk) { return CARRY_BothHands; } public func GetCarryPhase() { return 800; } protected func Hit(x, y) { StonyObjectHit(x,y); return true; } public func IsChunk() { return true; } func Definition(def) { SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(30,0,0,1),Trans_Rotate(-30,1,0,0),Trans_Scale(1300)),def); } local Name = "$Name$"; local Description = "$Description$"; local Rebuy = true; local Touchable = 2; local Plane = 460;