/*--- Ice Chunk ---*/ #include Library_CarryHeavy public func GetCarryMode(clonk) { return CARRY_BothHands; } public func GetCarryPhase() { return 800; } protected func Construction() { AddTimer("Check", 30); } protected func Check() { if (GetTemperature() <= 0 && GetMaterial() == Material("Water") && GetCon() < 100) Freeze(); // Don't do anything af if (GetTemperature() > 0) Melt(); } private func Melt() { CastPXS("Water", 2, 0); DoCon(-1); } private func Freeze() { ExtractMaterialAmount(0, 0, Material("Water"), 2); DoCon(1); } protected func Hit() { Sound("CrystalHit?"); } public func IsChunk() { return true; } func Definition(def) { SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(30,0,0,1),Trans_Rotate(-30,1,0,0),Trans_Scale(1300)),def); } local Name = "$Name$"; local Description = "$Description$"; local Touchable = 2; local Plane = 450;