/** Rope Test Test scenario for the rope and all related objects. @author Maikel */ public func Initialize() { // Rope ladders at the start. CreateObjectAbove(Ropeladder, 104, 40)->Unroll(1, 0, 12); CreateObjectAbove(Ropeladder, 222, 40)->Unroll(1, -1, 12); // Ropebridge. Ropebridge->Create(80, 152, 176, 152); // Series of rope ladders. //CreateObjectAbove(Ropeladder, 292, 60)->Unroll(-1, COMD_Up); //CreateObjectAbove(Ropeladder, 336, 60)->Unroll(-1, COMD_Up); //CreateObjectAbove(Ropeladder, 380, 60)->Unroll(-1, COMD_Up); //CreateObjectAbove(Ropeladder, 424, 60)->Unroll(-1, COMD_Up); //CreateObjectAbove(Ropeladder, 468, 60)->Unroll(-1, COMD_Up); //CreateObjectAbove(Ropeladder, 502, 60)->Unroll(-1, COMD_Up); DrawMaterialQuad("Earth", 550, 224, 600, 156, 640, 156, 640, 224); CreateObjectAbove(Ropeladder, 602, 158)->Unroll(1, -1); // Profile. ProfileObject(Ropebridge); return; } public func InitializePlayer(int plr) { GetCrew(plr)->CreateContents(GrappleBow, 2); GetCrew(plr)->CreateContents(Ropeladder); GetCrew(plr)->CreateContents(Shovel); GetCrew(plr)->CreateContents(Ropebridge); return; } global func ProfileObject(id def, int duration) { if (duration == nil) duration = 10; StartScriptProfiler(def); ScheduleCall(nil, "StopScriptProfiler", duration * 36, 0); }