material Clonk_Ogre { receive_shadows on technique { pass { scene_blend alpha_blend ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.000000 0.000000 0.000000 1.000000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit Clonk { texture Ogre.png tex_address_mode wrap filtering trilinear //colour_op_ex blend_current_alpha src_current src_texture // Don't blend alpha, to make sure we have full intensity at the base/overlay border region //alpha_op_ex add src_current src_texture } //texture_unit Light //{ // apply lighting // colour_op_ex modulate src_current src_diffuse // alpha_op_ex modulate src_current src_diffuse //} } } }