func Initialize() { Fish->Place(20, Shape->Rectangle(0, 0, LandscapeWidth() / 2 - 50, LandscapeHeight())); Squid->Place(10, Shape->Rectangle(0, 0, LandscapeWidth() / 2 - 50, LandscapeHeight())); Piranha->Place(10, Shape->Rectangle(LandscapeWidth() / 2 + 50, 0, LandscapeWidth(), LandscapeHeight())); PiranhaSmall->Place(20, Shape->Rectangle(LandscapeWidth() / 2 + 50, 0, LandscapeWidth(), LandscapeHeight())); Squid->Place(5, Shape->Rectangle(LandscapeWidth() / 2 + 50, 0, LandscapeWidth(), LandscapeHeight()), {friendly = false}); Seaweed->Place(20); Coral->Place(30); CastObjects(Bread, 10, 10, LandscapeWidth()/2, 30); } func InitializePlayer(plr) { var c = GetCrew(plr); c->SetPosition(LandscapeWidth()/2, 20); }