/** InflameLandscape.c Engine callback handling for landscape inflammation @author */ // Callback from engine when landsape is incinerated at an incindiary material. global func InflameLandscape(int x, int y, int cause_player) { // Not too many flames. if (!FindObject(Find_InRect(x - 5, y - 4, 10, 24), Find_ID(Flame))) CreateObjectAbove(Flame, x, y, cause_player); return; }