// Armory genrated by blender2ogre 0.5.8 material Armory { receive_shadows off technique { pass Armory { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.0 0.0 0.0 1.0 12.5 emissive 0.0 0.0 0.0 1.0 scene_blend alpha_blend depth_write on cull_hardware none texture_unit { texture Armory.png tex_address_mode wrap scale 1.0 1.0 colour_op alpha_blend } texture_unit Light { // apply lighting colour_op_ex modulate src_current src_diffuse alpha_op_ex modulate src_current src_diffuse } } } }