material TreeTrunkMat { receive_shadows on technique { pass { cull_hardware none scene_blend alpha_blend depth_check off ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture treetrunk.png tex_address_mode wrap filtering trilinear } } } }