/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, Matthes Bender * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2009-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ /* Basic classes for rectangles and vertex outlines */ #ifndef INC_C4Shape #define INC_C4Shape #include "config/C4Constants.h" #include "lib/C4Rect.h" #define C4D_VertexCpyPos (C4D_MaxVertex/2) // a functional class to provide density for coordinates class C4DensityProvider { public: virtual int32_t GetDensity(int32_t x, int32_t y) const; virtual ~C4DensityProvider() {} }; extern C4DensityProvider DefaultDensityProvider; class C4Shape : public C4Rect { public: // remember to adjust C4Shape::CopyFrom and CreateOwnOriginalCopy when adding members here! int32_t FireTop = 0; int32_t VtxNum = 0; int32_t VtxX[C4D_MaxVertex] = { 0 }; int32_t VtxY[C4D_MaxVertex] = { 0 }; int32_t VtxCNAT[C4D_MaxVertex] = { 0 }; int32_t VtxFriction[C4D_MaxVertex] = { 0 }; int32_t ContactDensity = C4M_Solid; int32_t ContactCNAT = 0; int32_t ContactCount = 0; int32_t AttachMat = MNone; int32_t VtxContactCNAT[C4D_MaxVertex] = { 0 }; int32_t VtxContactMat[C4D_MaxVertex] = { 0 }; int32_t iAttachX = 0, iAttachY = 0, iAttachVtx = 0; public: void Default(); void Rotate(C4Real Angle, bool bUpdateVertices); void Stretch(int32_t iCon, bool bUpdateVertices); void Jolt(int32_t iCon, bool bUpdateVertices); void GetVertexOutline(C4Rect &rRect); int32_t GetVertexY(int32_t iVertex); int32_t GetVertexX(int32_t iVertex); int32_t GetX() const { return x; } int32_t GetY() const { return y; } bool AddVertex(int32_t iX, int32_t iY); bool CheckContact(int32_t cx, int32_t cy); bool ContactCheck(int32_t cx, int32_t cy, uint32_t *border_hack_contacts=0, bool collide_halfvehic=false); bool Attach(int32_t &cx, int32_t &cy, BYTE cnat_pos); bool LineConnect(int32_t tx, int32_t ty, int32_t cvtx, int32_t ld, int32_t oldx, int32_t oldy); bool InsertVertex(int32_t iPos, int32_t tx, int32_t ty); bool RemoveVertex(int32_t iPos); void CopyFrom(C4Shape rFrom, bool bCpyVertices, bool fCopyVerticesFromSelf); int32_t GetBottomVertex(); int GetBottom(); // return lowest vertex Y int32_t GetVertexContact(int32_t iVtx, DWORD dwCheckMask, int32_t tx, int32_t ty, const C4DensityProvider &rDensityProvider = DefaultDensityProvider); // get CNAT-mask for given vertex - does not check range for iVtx! bool CheckScaleToWalk(int x, int y); void CreateOwnOriginalCopy(C4Shape &rFrom); // create copy of all vertex members in back area of own buffers void CompileFunc(StdCompiler *pComp, const C4Shape *default_shape); private: bool CheckTouchableMaterial(int32_t x, int32_t y, int32_t vtx_i, int32_t y_dir = 0, const C4DensityProvider &rDensityProvider = DefaultDensityProvider); }; #endif // INC_C4Shape