/* Automatically created objects file */ func InitializeObjects() { CreateObjectAbove(Grass, 443, 199); CreateObjectAbove(Grass, 468, 197); CreateObjectAbove(Grass, 441, 202); CreateObjectAbove(Tree_Coniferous3, 452, 205); CreateObjectAbove(Tree_Coniferous3, 391, 205); CreateObjectAbove(Tree_Coniferous3, 336, 207); CreateObjectAbove(Tree_Coniferous3, 427, 204); CreateObjectAbove(Tree_Coniferous3, 367, 206); CreateObjectAbove(Cotton, 420, 205); CreateObjectAbove(Cotton, 380, 205); CreateObjectAbove(Cotton, 395, 207); CreateObjectAbove(SproutBerryBush, 59, 214); CreateObjectAbove(Trunk, 301, 202); var Branch0029 = CreateObjectAbove(Branch, 41, 169); Branch0029->SetR(188); Branch0029->SetPosition(41, 166); var Branch0030 = CreateObjectAbove(Branch, 322, 195); Branch0030->SetR(6); Branch0030->SetPosition(322, 192); CreateObjectAbove(SproutBerryBush, 350, 206); var Chest0039 = CreateObjectAbove(Chest, 200, 469); var Chest0040 = CreateObjectAbove(Chest, 1192, 701); var Chest0041 = CreateObjectAbove(Chest, 1807, 515); var Chest0042 = CreateObjectAbove(Chest, 2360, 484); CreateObjectAbove(Rock, 335, 362); CreateObjectAbove(Rock, 283, 376); CreateObjectAbove(Rock, 464, 226); CreateObjectAbove(Rock, 31, 103); CreateObjectAbove(Rock, 481, 239); Chest0039->CreateContents(Wood); Chest0039->CreateContents(Wood); Chest0039->CreateContents(Wood); Chest0039->CreateContents(Wood); Chest0039->CreateContents(Wood); Chest0042->CreateContents(Loam); Chest0042->CreateContents(Loam); Chest0041->CreateContents(Loam); Chest0041->CreateContents(Loam); Chest0040->CreateContents(Loam); Chest0040->CreateContents(Loam); Chest0039->CreateContents(Loam); Chest0039->CreateContents(Dynamite); Chest0039->CreateContents(Dynamite); Chest0040->CreateContents(DynamiteBox); Chest0042->CreateContents(DynamiteBox); Chest0042->CreateContents(DynamiteBox); Chest0040->CreateContents(Bucket); Chest0041->CreateContents(Bucket); Chest0042->CreateContents(Bucket); Chest0041->CreateContents(WallKit); Chest0041->CreateContents(WallKit); Chest0042->CreateContents(WallKit); var Barrel0071 = CreateObjectAbove(Barrel, 34, 206); Barrel0071->SetR(-86); Barrel0071->SetPosition(34, 203); var Seaweed0073 = CreateObjectAbove(Seaweed, 53, 503); Seaweed0073->SetPhase(15); var Seaweed0076 = CreateObjectAbove(Seaweed, 123, 495); Seaweed0076->SetPhase(38); CreateObjectAbove(Mushroom, 74, 201); CreateObjectAbove(Mushroom, 14, 199); CreateObjectAbove(Mushroom, 351, 201); CreateObjectAbove(Mushroom, 388, 199); CreateObjectAbove(Mushroom, 419, 199); CreateObjectAbove(Mushroom, 400, 199); CreateObjectAbove(Mushroom, 291, 199); CreateObjectAbove(Mushroom, 376, 198); Chest0039->CreateContents(Bread); Chest0039->CreateContents(Bread); Chest0040->CreateContents(Bread); Chest0040->CreateContents(Bread); Chest0041->CreateContents(Bread); Chest0041->CreateContents(Bread); Chest0042->CreateContents(Bread); Chest0042->CreateContents(Bread); CreateObjectAbove(Firestone, 51, 85); CreateObjectAbove(Firestone, 168, 146); CreateObjectAbove(Firestone, 17, 261); CreateObjectAbove(Firestone, 394, 253); CreateObjectAbove(Firestone, 278, 240); CreateObjectAbove(Firestone, 143, 439); CreateObjectAbove(Firestone, 618, 225); CreateObjectAbove(Firestone, 653, 231); CreateObjectAbove(Firestone, 500, 245); CreateObjectAbove(Firestone, 633, 236); CreateObjectAbove(Firestone, 32, 277); CreateObjectAbove(Firestone, 32, 266); CreateObjectAbove(Firestone, 17, 238); CreateObjectAbove(Firestone, 153, 149); CreateObjectAbove(Firestone, 585, 241); return true; }