material Sword2 { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.702745 0.702745 0.702745 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture Sword2.jpg tex_address_mode wrap filtering trilinear } } } } material Swoosh { receive_shadows on technique { pass { cull_hardware none scene_blend src_alpha one_minus_src_alpha ambient 1.500000 1.500000 1.500000 1.000000 diffuse 0.640000 0.640000 0.640000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 8.750000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture Swoosh.png tex_address_mode wrap filtering trilinear } } } }