PlayerControl
Callbacks
5.1 OC
bool
int
player
Number of the player who pressed the control.
int
control
Number of the pressed control, defined as a CON_ constant via PlayerControls.txt.
id
control_extra
Optional id defined with ExtraData in PlayerControls.txt.
int
x
X coordinate for mouse controls.
int
y
Y coordinate for mouse controls.
int
strength
Current strength of the control. For key presses: 0 or 100. For analog stick or trigger movement (state = CONS_Moved): 0 to PLRCON_MaxStrength
.
bool
repeated
Whether the call is generated because of a held button.
int
state
State of the key press. Possible values:
Constant
Description
CONS_Down
Key has been pressed down.
CONS_Up
Key has been released. Only generated for held keys.
CONS_Moved
An analog control on a gamepad has been moved. Only generated for held keys.
Called globally for each control command by players. See Player Controls.
GetPlayerControlState
Player Controls
Luchs2016-02