PlayRumble Player 8.0 OC bool int player Number of the player whose controller should rumble. Can be NO_OWNER to make all controllers rumble. int strength Strength of the rumble, between 0 and 1000. int length Duration of the rumble in milliseconds. Plays a haptic effect on the given player's gamepad. Returns true if all parameters are valid; there is no way to know whether the rumble was actually played. ShakeObjects(LandscapeWidth()/2, LandscapeHeight()/2, Distance(LandscapeWidth(), LandscapeHeight())/2); PlayRumble(NO_OWNER, 1000, 2000); Earthquake: Shakes all Clonks and rumbles all controllers at full strength for two seconds. StopRumble Luchs2016-02