############################################################################### # # # ControlDefs # # # ############################################################################### [ControlDefs] [ControlDef] # Summary # -------- # Left Right Up Down Jump # Throw Drop Use Collect # ThrowAlt DropAlt UseAlt # # CancelUse CancelMenu # # Grab Ungrab GrabPrevious GrabNext PushEnter # # Enter Exit # # NextCrew PreviousCrew # # MenuCancel MenuOK MenuDown MenuUp MenuLeft MenuRight MenuSelect # ObjectMenuCancel ObjectMenuOK ObjectMenuSelect ObjectMenuSelectAll # ObjectMenuDown ObjectMenuUp ObjectMenuLeft ObjectMenuRight # PlayerMenu # # CursorPos # # Backpack, Contents # # with Mouse # --------------- # Aim GUICursor GUIClick1 GUIClick2 # # Gamepad controls # ------------------------------------- # ThrowDelayed ThrowAltDelayed # UseDelayed UseAltDelayed # AimUp AimDown AimLeft AimRight # AimAxisUp AimAxisDown AimAxisLeft AimAxisRight # # with Keyboard # ------------------ # Hotkey1 Hotkey2 Hotkey3 Hotkey4 Hotkey5 Hotkey6 Hotkey7 Hotkey8 Hotkey9 # Hotkey0 # # PlayerHotkey1 PlayerHotkey2 PlayerHotkey3 PlayerHotkey4 PlayerHotkey5 # PlayerHotkey6 PlayerHotkey7 PlayerHotkey8 PlayerHotkey9 PlayerHotkey0 # [ControlDef] Identifier=Aim DefaultDisabled=1 [ControlDef] Identifier=GUICursor DefaultDisabled=1 CoordinateSpace=Viewport [ControlDef] Identifier=AimUp DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimDown DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimLeft DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimRight DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimAxisUp GUIName=Aim up Hold=1 [ControlDef] Identifier=AimAxisDown GUIName=Aim down Hold=1 [ControlDef] Identifier=AimAxisLeft GUIName=Aim left Hold=1 [ControlDef] Identifier=AimAxisRight GUIName=Aim right Hold=1 # Movement [ControlDef] Identifier=Left GUIName=Left Hold=1 [ControlDef] Identifier=Right GUIName=Right Hold=1 [ControlDef] Identifier=Up GUIName=Up Hold=1 [ControlDef] Identifier=Down GUIName=Down Hold=1 [ControlDef] Identifier=Jump GUIName=Jump GUIDesc=Do the mario! # Inventory [ControlDef] Identifier=Throw GUIName=Throw GUIDesc=Throw selected inventory item Hold=1 [ControlDef] Identifier=ForcedThrow #GUIName=Throw GUIDesc=Force to throw selected inventory item Hold=1 [ControlDef] Identifier=ThrowDelayed GUIName=Throw GUIDesc=Throw selected inventory item Hold=1 [ControlDef] Identifier=Drop #GUIName=Drop GUIDesc=Drop selected inventory item Hold=1 [ControlDef] Identifier=Collect GUIName=Collect [ControlDef] Identifier=ThrowAlt GUIName=Throw 2 GUIDesc=Throw secondary selected inventory item Hold=1 [ControlDef] Identifier=ForcedThrowAlt #GUIName=Throw 2 GUIDesc=Force to throw selected inventory item Hold=1 [ControlDef] Identifier=ThrowAltDelayed GUIName=Throw 2 GUIDesc=Throw secondary selected inventory item Hold=1 [ControlDef] Identifier=DropAlt #GUIName=Drop 2 GUIDesc=Drop secondary selected inventory item Hold=1 # Hotkeys (Inventory) [ControlDef] Identifier=Hotkey1 GUIName=Hotkey 1 GUIDesc=Selects the 1st Slot Hold=1 [ControlDef] Identifier=Hotkey2 GUIName=Hotkey 2 GUIDesc=Selects the 2nd Slot Hold=1 [ControlDef] Identifier=Hotkey3 GUIName=Hotkey 3 GUIDesc=Selects the 3rd Slot Hold=1 [ControlDef] Identifier=Hotkey4 GUIName=Hotkey 4 GUIDesc=Selects the 4th Slot Hold=1 [ControlDef] Identifier=Hotkey5 GUIName=Hotkey 5 GUIDesc=Selects the 5th Slot Hold=1 [ControlDef] Identifier=Hotkey6 GUIName=Hotkey 6 GUIDesc=Selects the 6th Slot Hold=1 [ControlDef] Identifier=Hotkey7 GUIName=Hotkey 7 GUIDesc=Selects the 7th Slot Hold=1 [ControlDef] Identifier=Hotkey8 GUIName=Hotkey 8 GUIDesc=Selects the 8th Slot Hold=1 [ControlDef] Identifier=Hotkey9 GUIName=Hotkey 9 GUIDesc=Selects the 9th Slot Hold=1 [ControlDef] Identifier=Hotkey0 GUIName=Hotkey 10 GUIDesc=Selects the 10th Slot Hold=1 [ControlDef] Identifier=DropHotkey1 [ControlDef] Identifier=DropHotkey2 [ControlDef] Identifier=DropHotkey3 [ControlDef] Identifier=DropHotkey4 [ControlDef] Identifier=DropHotkey5 [ControlDef] Identifier=DropHotkey6 [ControlDef] Identifier=DropHotkey7 [ControlDef] Identifier=DropHotkey8 [ControlDef] Identifier=DropHotkey9 [ControlDef] Identifier=DropHotkey0 [ControlDef] Identifier=Hotkey1Select [ControlDef] Identifier=Hotkey1SelectAlt [ControlDef] Identifier=Hotkey2Select [ControlDef] Identifier=Hotkey2SelectAlt [ControlDef] Identifier=Hotkey3Select [ControlDef] Identifier=Hotkey3SelectAlt [ControlDef] Identifier=Hotkey4Select [ControlDef] Identifier=Hotkey4SelectAlt [ControlDef] Identifier=Hotkey5Select [ControlDef] Identifier=Hotkey5SelectAlt [ControlDef] Identifier=Hotkey6Select [ControlDef] Identifier=Hotkey6SelectAlt [ControlDef] Identifier=Hotkey7Select [ControlDef] Identifier=Hotkey7SelectAlt [ControlDef] Identifier=Hotkey8Select [ControlDef] Identifier=Hotkey8SelectAlt [ControlDef] Identifier=Hotkey9Select [ControlDef] Identifier=Hotkey9SelectAlt [ControlDef] Identifier=Hotkey0Select [ControlDef] Identifier=Hotkey0SelectAlt # Controlling (contents, vehicles, structures) [ControlDef] Identifier=Use GUIName=Use GUIDesc=Use selected or controlled item Hold=1 SendCursorPos=1 [ControlDef] Identifier=UseDelayed GUIName=Use GUIDesc=Use selected or controlled item Hold=1 SendCursorPos=1 [ControlDef] Identifier=CancelUse #GUIName=Cancel Use GUIDesc=Cancel usage of selected or controlled item [ControlDef] Identifier=CancelMenu GUIName=Close Menu GUIDesc=Close a menu [ControlDef] Identifier=UseAlt GUIName=Use 2 GUIDesc=Use secondary selected or controlled item Hold=1 SendCursorPos=1 [ControlDef] Identifier=UseAltDelayed GUIName=Use 2 GUIDesc=Use secondary selected or controlled item Hold=1 SendCursorPos=1 [ControlDef] Identifier=Contents GUIName=Contents GUIDesc=Open/close contents menus SendCursorPos=1 [ControlDef] Identifier=Grab #GUIName=Grab GUIDesc=Grab vehicle SendCursorPos=1 Hold=1 [ControlDef] Identifier=Ungrab #GUIName=Let go GUIDesc=Let go vehicle Hold=1 [ControlDef] Identifier=GrabPrevious GUIName=Grab previous GUIDesc=Grab the previous vehicle on the same spot [ControlDef] Identifier=GrabNext GUIName=Grab next GUIDesc=Grab the next vehicle on the same spot [ControlDef] Identifier=PushEnter #GUIName=Push into building GUIDesc=Push the vehicle into the building Hold=1 [ControlDef] Identifier=Interact GUIName=Interact GUIDesc=Interact with object in landscape SendCursorPos=1 Hold=1 [ControlDef] Identifier=Enter #GUIName=Enter GUIDesc=Go into the building SendCursorPos=1 Hold=1 [ControlDef] Identifier=Exit #GUIName=Exit GUIDesc=Exit the building Hold=1 # Interaction Hotkeys (lower bar) [ControlDef] Identifier=InteractionHotkey1 GUIName=Interaction Hotkey 1 GUIDesc=Activates the 1st item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey2 GUIName=Interaction Hotkey 2 GUIDesc=Activates the 2nd item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey3 GUIName=Interaction Hotkey 3 GUIDesc=Activates the 3rd item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey4 GUIName=Interaction Hotkey 4 GUIDesc=Activates the 4th item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey5 GUIName=Interaction Hotkey 5 GUIDesc=Activates the 5th item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey6 GUIName=Interaction Hotkey 6 GUIDesc=Activates the 6th item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey7 GUIName=Interaction Hotkey 7 GUIDesc=Activates the 7th item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey8 GUIName=Interaction Hotkey 8 GUIDesc=Activates the 8th item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey9 GUIName=Interaction Hotkey 9 GUIDesc=Activates the 9th item in the Actionbar SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey0 GUIName=Interaction Hotkey 10 GUIDesc=Activates the 10th item in the Actionbar SendCursorPos=1 # Crew [ControlDef] Identifier=NextCrew GUIName=Next crew member GUIDesc=Control next crew member [ControlDef] Identifier=PreviousCrew GUIName=Previous crew member GUIDesc=Control previous crew member [ControlDef] Identifier=PlayerHotkey1 [ControlDef] Identifier=PlayerHotkey2 [ControlDef] Identifier=PlayerHotkey3 [ControlDef] Identifier=PlayerHotkey4 [ControlDef] Identifier=PlayerHotkey5 [ControlDef] Identifier=PlayerHotkey6 [ControlDef] Identifier=PlayerHotkey7 [ControlDef] Identifier=PlayerHotkey8 [ControlDef] Identifier=PlayerHotkey9 [ControlDef] Identifier=PlayerHotkey0 # Menu control [ControlDef] Identifier=GUIClick1 #GUIName=Click GUIDesc=Click selected or controlled GUI item DefaultDisabled=1 Hold=1 CoordinateSpace=Viewport [ControlDef] Identifier=GUIClick2 #GUIName=Right click GUIDesc=Right click selected or controlled GUI item DefaultDisabled=1 Hold=1 CoordinateSpace=Viewport [ControlDef] Identifier=MenuOK GUIName=Menu OK Action=MenuOK [ControlDef] Identifier=MenuSelect GUIName=Menu Select GUIDesc=Select specific item Action=MenuSelect [ControlDef] Identifier=MenuCancel GUIName=Close menu Action=MenuCancel [ControlDef] Identifier=MenuLeft Action=MenuLeft [ControlDef] Identifier=MenuRight Action=MenuRight [ControlDef] Identifier=MenuUp Action=MenuUp [ControlDef] Identifier=MenuDown Action=MenuDown # hardcoded identifier called by engine mouse control - do not change! [ControlDef] Identifier=ObjectMenuOK Action=ObjectMenuOK [ControlDef] Identifier=ObjectMenuOKAll Action=ObjectMenuOKAll [ControlDef] Identifier=ObjectMenuSelect Action=ObjectMenuSelect [ControlDef] Identifier=ObjectMenuCancel Action=ObjectMenuCancel [ControlDef] Identifier=ObjectMenuLeft Action=ObjectMenuLeft [ControlDef] Identifier=ObjectMenuRight Action=ObjectMenuRight [ControlDef] Identifier=ObjectMenuUp Action=ObjectMenuUp [ControlDef] Identifier=ObjectMenuDown Action=ObjectMenuDown # control sent by engine along controls with SendCursorPos=1 [ControlDef] Identifier=CursorPos CoordinateSpace=Viewport # Extra buttons... [ControlDef] Identifier=PlayerMenu GUIName=Player menu GUIDesc=Open/close player menu Action=Menu # Viewport Zoom [ControlDef] Identifier=ZoomIn GUIName=Zoom in GUIDesc=Increase viewport zoom Action=ZoomIn Hold=1 RepeatDelay=3 [ControlDef] Identifier=ZoomOut GUIName=Zoom out GUIDesc=Decrease viewport zoom Action=ZoomOut Hold=1 RepeatDelay=3 [ControlDef] Identifier=WheelZoomIn GUIName=Zoom in GUIDesc=Increase viewport zoom Action=ZoomIn [ControlDef] Identifier=WheelZoomOut GUIName=Zoom out GUIDesc=Decrease viewport zoom Action=ZoomOut ############################################################################### # # # ControlSets # # # ############################################################################### [ControlSets] # ======================================================================= # # Mouse control with keyboard (QWERTY) # # ======================================================================= # # # # Summary # -------- # Left A # Right D # Up, Jump W # Down S # # Hotkey0-9 (0-9) # InteractionHotkey0-0 Shift+(0-9) # # Use, Throw Left mouse button # Drop S+Left mouse button # Throw Shift+Left mouse button # # UseAlt, ThrowAlt Right mouse button # DropAlt S+Right mouse button # ThrowAlt Shift+Right mouse button # # Interact Space # # Backpack Q # Contents E # Collect A,D,W,S # # NextCrew T # PreviousCrew R # PlayerHotkey0-9 Ctrl+(0-9) # # MenuOK Return # MenuCancel Backspace # # PlayerMenu F [ControlSet] Name=WASD_Hotkeys_IntQueue_MouseCon_ GUIName=Keyboard and Mouse Keyboard=1 Mouse=1 Gamepad=0 # Contents Menu [Assignment] Key=E Control=Contents Group=1 # Menu [Assignment] Key=F Control=PlayerMenu Group=1 [Assignment] Key=Space Priority=100 Control=MenuOK [Assignment] Key=Backspace Priority=100 Control=MenuCancel # Movement [Assignment] Key=A Priority=50 Control=Left Group=1 [Assignment] Key=D Priority=50 Control=Right [Assignment] Key=S Priority=50 Control=Down [Assignment] Key=W Priority=50 Control=Up [Assignment] Key=W Priority=10 Control=Jump # Object interaction [Assignment] Key=Space Priority=35 Control=Interact Group=1 # Crew [Assignment] Key=R Control=PreviousCrew Group=1 [Assignment] Key=T Control=NextCrew # Use [Assignment] Key=Mouse1ButtonLeft Priority=100 Control=Use Group=1 [Assignment] Key=Mouse1ButtonRight Priority=100 Control=UseAlt # click in gui [Assignment] Key=Mouse1ButtonLeft Priority=300 Control=GUIClick1 [Assignment] Key=Mouse1ButtonRight Priority=300 Control=GUIClick2 # Zoom [Assignment] Key=Mouse1Wheel1Up Priority=100 Control=WheelZoomIn Group=1 [Assignment] Key=Mouse1Wheel1Down Priority=100 Control=WheelZoomOut # Secondary Hotkeys for interacting (actionbar) [Assignment] Key=Less Control=InteractionHotkey1 [Assignment] Key=Y Control=InteractionHotkey2 [Assignment] Key=X Control=InteractionHotkey3 [Assignment] Key=C Control=InteractionHotkey4 [Assignment] Key=V Control=InteractionHotkey5 [Assignment] Key=B Control=InteractionHotkey6 [Assignment] Key=N Control=InteractionHotkey7 [Assignment] Key=M Control=InteractionHotkey8 [Assignment] Key=Comma Control=InteractionHotkey9 [Assignment] Key=Period Control=InteractionHotkey0 # ======================================================================= # # Mouse control with keyboard (DVORAK) # # ======================================================================= # # # # Summary # -------- # # See Keyboard_Mouse. Same but with DVORAK keyboard # [ControlSet] Name=DVORAK_Hotkeys_IntQueue_MouseCon_ GUIName=DVORAK keyboard and mouse Keyboard=1 Mouse=1 Gamepad=0 # Contents Menu [Assignment] Key=Period Control=Contents # Menu [Assignment] Key=U Control=PlayerMenu [Assignment] Key=Space Priority=100 Control=MenuOK [Assignment] Key=Backspace Priority=100 Control=MenuCancel # Movement [Assignment] Key=A Priority=50 Control=Left [Assignment] Key=E Priority=50 Control=Right [Assignment] Key=O Priority=50 Control=Down [Assignment] Key=Comma Priority=50 Control=Up [Assignment] Key=Comma Priority=10 Control=Jump # Object interaction [Assignment] Key=Space Priority=35 Control=Interact # Crew [Assignment] Key=P Control=PreviousCrew [Assignment] Key=Y Control=NextCrew # Use [Assignment] Key=Mouse1ButtonLeft Priority=100 Control=Use [Assignment] Key=Mouse1ButtonRight Priority=100 Control=UseAlt # click in gui [Assignment] Key=Mouse1ButtonLeft Priority=300 Control=GUIClick1 [Assignment] Key=Mouse1ButtonRight Priority=300 Control=GUIClick2 # Zoom [Assignment] Key=Mouse1Wheel1Up Priority=100 Control=WheelZoomIn [Assignment] Key=Mouse1Wheel1Down Priority=100 Control=WheelZoomOut # Secondary Hotkeys for interacting (actionbar) [Assignment] Key=Backslash Control=InteractionHotkey1 [Assignment] Key=Comma_US Control=InteractionHotkey2 [Assignment] Key=Q Control=InteractionHotkey3 [Assignment] Key=J Control=InteractionHotkey4 [Assignment] Key=K Control=InteractionHotkey5 [Assignment] Key=X Control=InteractionHotkey6 [Assignment] Key=B Control=InteractionHotkey7 [Assignment] Key=M Control=InteractionHotkey8 [Assignment] Key=W Control=InteractionHotkey9 [Assignment] Key=V Control=InteractionHotkey0 # ======================================================================= # # Dualshock-like gamepad (10-12 buttons, 1 D-Pad, 2 analog stick) # # ======================================================================= # # # This control definition is designed to be also compatible with gamepads # that only have ten buttons (4 main buttons [A-D], 4 shoulder buttons # [E-H], 2 buttons [I-J] in the front) and no analog stick. # # However it is not compatible with Sven's gamepad! (with 6 main buttons # but otherwise no analog stick and only 2 shoulder buttons). It would be # he found out a way how to distinguish shoulder buttons from main buttons # :P # # Summary # -------- # Left Joy1Left # Right Joy1Right # Up Joy1Up # Down Joy1Down # # AimAxisLeft, Left Joy1Axis1Min # AimAxisRight, Right Joy1Axis1Max # AimAxisUp, Up Joy1Axis2Min # AimAxisDown, Down Joy1Axis2Max # # Jump Joy1C # # Backpack Joy1E # Contents Joy1F # # Use, Throw Joy1A # Drop Joy1Down+Joy1A # # UseAlt, ThrowAlt Joy1D # DropAlt Joy1Down+Joy1D # # Interact Joy1B # # MenuOK Joy1C # MenuCancel Joy1B # # NextCrew Joy1I # PlayerMenu Joy1J # # ZoomOut Joy1G # ZoomIn Joy1H [ControlSet] Name=Gamepad_GamepadCon_IntQueue_ GUIName=Gamepad Keyboard=0 Mouse=0 Gamepad=1 # Contents Menu [Assignment] Key=Joy1F Control=Contents # Menu [Assignment] Key=Joy1J Control=PlayerMenu [Assignment] Key=Joy1C Control=MenuOK [Assignment] Key=Joy1B Control=MenuCancel # Movement [Assignment] Key=Joy1Left Priority=50 Control=Left [Assignment] Key=Joy1Right Priority=50 Control=Right [Assignment] Key=Joy1Down Priority=50 Control=Down [Assignment] Key=Joy1Up Priority=50 Control=Up [Assignment] Key=Joy1C Priority=10 Control=Jump [Assignment] Key=Joy1Axis1Min Priority=50 Control=Left [Assignment] Key=Joy1Axis1Max Priority=50 Control=Right [Assignment] Key=Joy1Axis2Max Priority=50 Control=Down [Assignment] Key=Joy1Axis2Min Priority=50 Control=Up [Assignment] Key=Joy1Axis1Min Priority=80 Control=AimAxisLeft [Assignment] Key=Joy1Axis1Max Priority=80 Control=AimAxisRight [Assignment] Key=Joy1Axis2Max Priority=80 Control=AimAxisDown [Assignment] Key=Joy1Axis2Min Priority=80 Control=AimAxisUp # Object interaction [Assignment] Key=Joy1B Priority=35 Control=Interact # Crew [Assignment] Key=Joy1I Control=NextCrew # Use, Throw, Drop [Assignment] Key=Joy1A Priority=100 Control=UseDelayed [Assignment] Key=Joy1D Priority=100 Control=UseAltDelayed [Assignment] Key=Joy1K Control=CancelUse # Zoom [Assignment] Key=Joy1H Priority=100 Control=ZoomIn [Assignment] Key=Joy1G Priority=100 Control=ZoomOut # ======================================================================= # # Default gamepad control # # ======================================================================= # [ControlSet] Name=*_GamepadCon_* [Assignment] Key=CON_Left Priority=70 Control=AimLeft [Assignment] Key=CON_Right Priority=70 Control=AimRight [Assignment] Key=CON_Down Priority=70 Control=AimDown [Assignment] Key=CON_Up Priority=70 Control=AimUp [Assignment] Key=CON_Down,CON_UseAltDelayed Priority=150 Control=DropAlt [Assignment] Key=CON_UseAltDelayed Priority=50 Control=ThrowAltDelayed [Assignment] Key=CON_Down,CON_UseDelayed Priority=150 Control=Drop [Assignment] Key=CON_UseDelayed Priority=50 Control=ThrowDelayed # ======================================================================= # # Default mouse control # # ======================================================================= # [ControlSet] Name=*_MouseCon_* # Aiming [Assignment] Key=Mouse1Move Control=Aim Priority=50 [Assignment] Key=Mouse1Move Control=GUICursor Priority=100 # Forced Throw (also calls standard throw, if forced throw is not treated) [Assignment] Key=Shift+CON_Use Priority=150 Control=Throw [Assignment] Key=Shift+CON_Use Priority=151 Control=ForcedThrow [Assignment] Key=Shift+CON_UseAlt Priority=150 Control=ThrowAlt [Assignment] Key=Shift+CON_UseAlt Priority=151 Control=ForcedThrowAlt # Standard throw [Assignment] Key=CON_Use Priority=50 Control=Throw [Assignment] Key=CON_UseAlt Priority=50 Control=ThrowAlt # ======================================================================= # # Interaction queue # # ======================================================================= # [ControlSet] Name=*_IntQueue_* [Assignment] Key=CON_Interact Priority=50 Control=PushEnter #[Assignment] #Key=CON_Interact #Priority=45 #Control=GrabNext [Assignment] Key=CON_Interact Priority=40 Control=Ungrab [Assignment] Key=CON_Interact Priority=30 Control=Grab [Assignment] Key=CON_Interact Priority=25 Control=Exit [Assignment] Key=CON_Interact Priority=20 Control=Enter # ======================================================================= # # Default hotkey controls # # ======================================================================= # [ControlSet] Name=*_Hotkeys_* # Hotkeys for inventory management [Assignment] Key=1 Control=Hotkey1 [Assignment] Key=2 Control=Hotkey2 [Assignment] Key=3 Control=Hotkey3 [Assignment] Key=4 Control=Hotkey4 [Assignment] Key=5 Control=Hotkey5 [Assignment] Key=6 Control=Hotkey6 [Assignment] Key=7 Control=Hotkey7 [Assignment] Key=8 Control=Hotkey8 [Assignment] Key=9 Control=Hotkey9 [Assignment] Key=0 Control=Hotkey0 # 2nd hand Hotkeys [Assignment] Key=Alt+Hotkey1 Control=Hotkey1SelectAlt [Assignment] Key=Alt+Hotkey2 Control=Hotkey2SelectAlt [Assignment] Key=Alt+Hotkey3 Control=Hotkey3SelectAlt [Assignment] Key=Alt+Hotkey4 Control=Hotkey4SelectAlt [Assignment] Key=Alt+Hotkey5 Control=Hotkey5SelectAlt [Assignment] Key=Alt+Hotkey6 Control=Hotkey6SelectAlt [Assignment] Key=Alt+Hotkey7 Control=Hotkey7SelectAlt [Assignment] Key=Alt+Hotkey8 Control=Hotkey8SelectAlt [Assignment] Key=Alt+Hotkey9 Control=Hotkey9SelectAlt [Assignment] Key=Alt+Hotkey0 Control=Hotkey0SelectAlt # Hotkey + Mousebutton Select [Assignment] Key=Hotkey1,Mouse1ButtonLeft Control=Hotkey1Select Priority=200 [Assignment] Key=Hotkey1,Mouse1ButtonRight Control=Hotkey1SelectAlt Priority=200 [Assignment] Key=Hotkey2,Mouse1ButtonLeft Control=Hotkey2Select Priority=200 [Assignment] Key=Hotkey2,Mouse1ButtonRight Control=Hotkey2SelectAlt Priority=200 [Assignment] Key=Hotkey3,Mouse1ButtonLeft Control=Hotkey3Select Priority=200 [Assignment] Key=Hotkey3,Mouse1ButtonRight Control=Hotkey3SelectAlt Priority=200 [Assignment] Key=Hotkey4,Mouse1ButtonLeft Control=Hotkey4Select Priority=200 [Assignment] Key=Hotkey4,Mouse1ButtonRight Control=Hotkey4SelectAlt Priority=200 [Assignment] Key=Hotkey5,Mouse1ButtonLeft Control=Hotkey5Select Priority=200 [Assignment] Key=Hotkey5,Mouse1ButtonRight Control=Hotkey5SelectAlt Priority=200 [Assignment] Key=Hotkey6,Mouse1ButtonLeft Control=Hotkey6Select Priority=200 [Assignment] Key=Hotkey6,Mouse1ButtonRight Control=Hotkey6SelectAlt Priority=200 [Assignment] Key=Hotkey7,Mouse1ButtonLeft Control=Hotkey7Select Priority=200 [Assignment] Key=Hotkey7,Mouse1ButtonRight Control=Hotkey7SelectAlt Priority=200 [Assignment] Key=Hotkey8,Mouse1ButtonLeft Control=Hotkey8Select Priority=200 [Assignment] Key=Hotkey8,Mouse1ButtonRight Control=Hotkey8SelectAlt Priority=200 [Assignment] Key=Hotkey9,Mouse1ButtonLeft Control=Hotkey9Select Priority=200 [Assignment] Key=Hotkey9,Mouse1ButtonRight Control=Hotkey9SelectAlt Priority=200 [Assignment] Key=Hotkey0,Mouse1ButtonLeft Control=Hotkey0Select Priority=200 [Assignment] Key=Hotkey0,Mouse1ButtonRight Control=Hotkey0SelectAlt Priority=200 [Assignment] Key=Shift+Hotkey1 Control=DropHotkey1 [Assignment] Key=Shift+Hotkey2 Control=DropHotkey2 [Assignment] Key=Shift+Hotkey3 Control=DropHotkey3 [Assignment] Key=Shift+Hotkey4 Control=DropHotkey4 [Assignment] Key=Shift+Hotkey5 Control=DropHotkey5 [Assignment] Key=Shift+Hotkey6 Control=DropHotkey6 [Assignment] Key=Shift+Hotkey7 Control=DropHotkey7 [Assignment] Key=Shift+Hotkey8 Control=DropHotkey8 [Assignment] Key=Shift+Hotkey9 Control=DropHotkey9 [Assignment] Key=Shift+Hotkey0 Control=DropHotkey0 # Hotkeys for interacting (actionbar) [Assignment] Key=Interact,Hotkey1 Control=InteractionHotkey1 Priority=101 [Assignment] Key=Interact,Hotkey2 Control=InteractionHotkey2 Priority=101 [Assignment] Key=Interact,Hotkey3 Control=InteractionHotkey3 Priority=101 [Assignment] Key=Interact,Hotkey4 Control=InteractionHotkey4 Priority=101 [Assignment] Key=Interact,Hotkey5 Control=InteractionHotkey5 Priority=101 [Assignment] Key=Interact,Hotkey6 Control=InteractionHotkey6 Priority=101 [Assignment] Key=Interact,Hotkey7 Control=InteractionHotkey7 Priority=101 [Assignment] Key=Interact,Hotkey8 Control=InteractionHotkey8 Priority=101 [Assignment] Key=Interact,Hotkey9 Control=InteractionHotkey9 Priority=101 [Assignment] Key=Interact,Hotkey0 Control=InteractionHotkey0 Priority=101 # Hotkeys for choosing clonk [Assignment] Key=Ctrl+Hotkey1 Control=PlayerHotkey1 [Assignment] Key=Ctrl+Hotkey2 Control=PlayerHotkey2 [Assignment] Key=Ctrl+Hotkey3 Control=PlayerHotkey3 [Assignment] Key=Ctrl+Hotkey4 Control=PlayerHotkey4 [Assignment] Key=Ctrl+Hotkey5 Control=PlayerHotkey5 [Assignment] Key=Ctrl+Hotkey6 Control=PlayerHotkey6 [Assignment] Key=Ctrl+Hotkey7 Control=PlayerHotkey7 [Assignment] Key=Ctrl+Hotkey8 Control=PlayerHotkey8 [Assignment] Key=Ctrl+Hotkey9 Control=PlayerHotkey9 [Assignment] Key=Ctrl+Hotkey0 Control=PlayerHotkey0 # ======================================================================= # # Menu controls & Collect sets # # ======================================================================= # [ControlSet] Name=* # Interaction-Bar [Assignment] Key=L Control=InteractionBar # Interactions [Assignment] Key=CON_Down,CON_Interact Priority=46 Control=Ungrab # Collect [Assignment] Key=CON_Left Priority=10 Control=Collect [Assignment] Key=CON_Right Priority=10 Control=Collect [Assignment] Key=CON_Up Priority=10 Control=Collect [Assignment] Key=CON_Down Priority=10 Control=Collect # Menu control [Assignment] Key=CON_Left Priority=100 Control=MenuLeft [Assignment] Key=CON_Right Priority=100 Control=MenuRight [Assignment] Key=CON_Down Priority=100 Control=MenuDown [Assignment] Key=CON_Up Priority=100 Control=MenuUp [Assignment] Key=CON_Left Priority=90 Control=ObjectMenuLeft [Assignment] Key=CON_Right Priority=90 Control=ObjectMenuRight [Assignment] Key=CON_Down Priority=90 Control=ObjectMenuDown [Assignment] Key=CON_Up Priority=90 Control=ObjectMenuUp [Assignment] Key=CON_MenuOK Priority=90 Control=ObjectMenuOK [Assignment] Key=CON_MenuCancel Priority=90 Control=ObjectMenuCancel [Assignment] Key=CON_MenuCancel Priority=80 Control=CancelMenu