/*-- Cool Cavern Author: Maikel Cavern with lots of snow, ice, rock and dirt. --*/ // Randomly placed material specks according to rndchecker. overlay MatRC { algo=rndchecker; a=8; zoomX=-50; zoomY=-50; turbulence=100; loosebounds=1; }; // Fills an overlay with earth and materials. overlay MatFill { overlay { mat=Earth; tex=earth_root; loosebounds=1; }; MatRC { mat=Ore; tex=ore; a=20; }; MatRC { mat=Snow; tex=snow1; a=20; }; MatRC { mat=Granite; tex=granite; a=20; }; MatRC { mat=Rock; tex=rock; a=20; }; MatRC { mat=Ore; tex=ore; a=20; }; MatRC { mat=Ice; tex=ice2; a=20; }; MatRC { mat=Snow; tex=snow1; a=20; }; MatRC { mat=Ice; tex=ice2; }; MatRC { mat=Rock; tex=rock; }; MatRC { mat=Tunnel; tex=tunnel; }; MatRC { mat=Earth; tex=earth; }; MatRC { mat=Earth; tex=earth_root; }; overlay { algo=lines; a=3; b=16; rotate=45; turbulence=100; mat=Tunnel; tex=tunnel; }; overlay { algo=lines; a=3; b=16; rotate=-45; turbulence=100; mat=Tunnel; tex=tunnel; }; }; // Randomly placed material specks according to bozo. overlay MatBozo { algo=bozo; a=5; turbulence=1000; loosebounds=1; }; // Fills an overlay with ice, tunnel, rock and granite. overlay BorderFill { overlay { mat=Rock; tex=rock; loosebounds=1; MatBozo { mat=Tunnel; tex=tunnel; }; MatBozo { mat=Rock; tex=rock; a=6; }; MatBozo { mat=Granite; tex=granite; a=14; }; MatBozo { mat=Ice; tex=ice2; a=8; }; MatBozo { mat=Tunnel; tex=tunnel; }; }; }; // A lengthy vertical cavern surrounded by ice, dirt and rock. map Cavern { overlay { // Cut cavern out of the landscape. x=40; wdt=20; y=-6; hgt=100; turbulence=100; lambda=4; loosebounds=1; } ^ overlay { // Fill remaining area with MatFill. MatFill; // And create a border around this area. overlay { algo=border; a=4; b=4; // Fill border with BorderFill. BorderFill; }; }; };