/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 2015, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ // Tests StdMeshMath classes #include #include #include "C4Include.h" #include "lib/StdMeshMath.h" void PrintTo(const StdMeshVector &vec, ::std::ostream *os) { *os << "{ " << vec.x << ", " << vec.y << ", " << vec.z << " }"; } auto VectorEq = [](float x, float y, float z) { return ::testing::AllOf( ::testing::Field(&StdMeshVector::x, ::testing::FloatEq(x)), ::testing::Field(&StdMeshVector::y, ::testing::FloatEq(y)), ::testing::Field(&StdMeshVector::z, ::testing::FloatEq(z)) ); }; TEST(StdMeshVector, InitializerTest) { StdMeshVector z = StdMeshVector::Zero(); EXPECT_THAT(z, VectorEq(0.0f, 0.0f, 0.0f)); StdMeshVector id = StdMeshVector::UnitScale(); EXPECT_THAT(id, VectorEq(1.0f, 1.0f, 1.0f)); StdMeshVector xl = StdMeshVector::Translate(4.0f, 29.0f, 15.0f); EXPECT_THAT(xl, VectorEq(4.0f, 29.0f, 15.0f)); } TEST(StdMeshVector, VecOpVecTest) { const StdMeshVector v1 = StdMeshVector::Translate(1.0f, 3.0f, 7.0f); const StdMeshVector v2 = StdMeshVector::Translate(2.0f, 4.0f, 8.0f); EXPECT_THAT(v1 + v2, VectorEq(3.0f, 7.0f, 15.0f)); EXPECT_THAT(v2 + v1, VectorEq(3.0f, 7.0f, 15.0f)); EXPECT_THAT(v1 * v2, VectorEq(2.0f, 12.0f, 56.0f)); EXPECT_THAT(v2 * v1, VectorEq(2.0f, 12.0f, 56.0f)); EXPECT_THAT(v1 / v2, VectorEq(0.5f, 0.75f, 0.875f)); EXPECT_THAT(v2 / v1, VectorEq(2.0f, 1.33333333f, 1.14285719f)); } TEST(StdMeshVector, VecOpFloatTest) { const StdMeshVector v1 = StdMeshVector::Translate(1.0f, 3.0f, 7.0f); const StdMeshVector v2 = StdMeshVector::Translate(2.0f, 4.0f, 8.0f); EXPECT_THAT(v1 * 2.0f, VectorEq(2.0f, 6.0f, 14.0f)); EXPECT_THAT(3.0f * v2, VectorEq(6.0f, 12.0f, 24.0f)); EXPECT_THAT(v2 * 0.5f, VectorEq(1.0f, 2.0f, 4.0f)); EXPECT_THAT(v2 / 2.0f, VectorEq(1.0f, 2.0f, 4.0f)); EXPECT_THAT(2.0f / v2, VectorEq(1.0f, 0.5f, 0.25f)); EXPECT_THAT(v1 / v1, VectorEq(1.0f, 1.0f, 1.0f)); EXPECT_THAT(v1 * 0.5f, VectorEq(0.5f, 1.5f, 3.5f)); EXPECT_THAT(0.5f * v1, VectorEq(0.5f, 1.5f, 3.5f)); EXPECT_THAT(v2 / 8.0f, VectorEq(0.25f, 0.5f, 1.0f)); EXPECT_THAT(8.0f / v2, VectorEq(4.0f, 2.0f, 1.0f)); StdMeshVector v3 = v2; v3 *= 2.0f; EXPECT_THAT(v3, VectorEq(4.0f, 8.0f, 16.0f)); StdMeshVector v4 = v2; v4 += v1; EXPECT_THAT(v4, VectorEq(3.0f, 7.0f, 15.0f)); StdMeshVector c12 = StdMeshVector::Cross(v1, v2); EXPECT_THAT(c12, VectorEq(-4.0f, 6.0f, -2.0f)); StdMeshVector c21 = StdMeshVector::Cross(v2, v1); EXPECT_THAT(c21, VectorEq(4.0f, -6.0f, 2.0f)); StdMeshVector c11 = StdMeshVector::Cross(v1, v1); EXPECT_THAT(c11, VectorEq(0.0f, 0.0f, 0.0f)); EXPECT_THAT(-v1, VectorEq(-1.0f, -3.0f, -7.0f)); }