/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 2011-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ #include "C4Include.h" #include "config/C4Reloc.h" #include "control/C4Record.h" #include "object/C4Def.h" #include "object/C4ObjectList.h" #include "script/C4Aul.h" #include "script/C4AulDebug.h" #include "script/C4PropList.h" /* Parts of the ScriptEngine that are normally in C4Globals for initialization order reasons. */ #ifdef _DEBUG C4Set C4PropList::PropLists; #endif C4Set C4PropListNumbered::PropLists; C4Set C4PropListScript::PropLists; std::vector C4PropListNumbered::ShelvedPropLists; int32_t C4PropListNumbered::EnumerationIndex = 0; C4LangStringTable C4LangStringTable::system_string_table; C4StringTable Strings; C4AulScriptEngine ScriptEngine; /* Avoid a C4Object dependency */ C4Effect ** FnGetEffectsFor(C4PropList * pTarget) { if (pTarget == ScriptEngine.GetPropList()) return &ScriptEngine.pGlobalEffects; if (pTarget == GameScript.ScenPropList.getPropList()) return &GameScript.pScenarioEffects; if (pTarget) throw C4AulExecError("Only global and scenario effects are supported"); return &ScriptEngine.pGlobalEffects; } /* Stubs */ C4Config Config; C4Config::C4Config() = default; C4Config::~C4Config() = default; const char * C4Config::AtRelativePath(char const*s) {return s;} C4AulDebug *C4AulDebug::pDebug; void C4AulDebug::DebugStep(C4AulBCC*,C4Value*) {} C4Reloc Reloc; bool C4Reloc::Open(C4Group&, char const*) const { return false; } void C4Def::IncludeDefinition(C4Def*) {} bool EraseItemSafe(const char *szFilename) {return false;} void AddDbgRec(C4RecordChunkType, const void *, int) {} void RecordRandom(uint32_t range, uint32_t val) { }