/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2009-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ #ifndef INC_C4AulFunc #define INC_C4AulFunc #ifndef INC_C4Value #error Include C4Value.h instead of C4AulFunc.h #endif #include "script/C4StringTable.h" #define C4AUL_MAX_Par 10 // max number of parameters struct C4AulParSet { C4Value Par[C4AUL_MAX_Par]; template explicit C4AulParSet(T&& ...pars): Par {C4Value(std::forward(pars))...} { } void Copy(const C4Value * Pars, int ParCount) { for (int i = 0; i < ParCount; ++i) Par[i].Set(Pars[i]); } C4Value & operator[](int iIdx) { return Par[iIdx]; } C4AulParSet * operator&() { return this; } }; // base function class class C4AulFunc: public C4RefCnt { friend class C4AulScriptEngine; friend class C4AulFuncMap; friend class C4AulParse; friend class C4ScriptHost; public: C4AulFunc(C4PropListStatic * Parent, const char *pName); C4PropListStatic * Parent; const char * GetName() const { return Name ? Name->GetCStr() : nullptr; } virtual StdStrBuf GetFullName() const; // get a fully classified name (C4ID::Name) for debug output protected: C4RefCntPointer Name; // function name C4AulFunc *MapNext; // map member ~C4AulFunc() override; public: virtual C4AulScriptFunc *SFunc() { return nullptr; } // type check func... // Wether this function should be visible to players virtual bool GetPublic() const { return false; } virtual int GetParCount() const { return C4AUL_MAX_Par; } virtual const C4V_Type* GetParType() const = 0; virtual C4V_Type GetRetType() const = 0; C4Value Exec(C4PropList * p = nullptr, C4AulParSet *pPars = nullptr, bool fPassErrors=false) { // Every parameter type allows conversion from nil, so no parameters are always allowed if (!pPars) return Exec(p, C4AulParSet().Par, fPassErrors); if (!CheckParTypes(pPars->Par, fPassErrors)) return C4Value(); return Exec(p, pPars->Par, fPassErrors); } virtual C4Value Exec(C4PropList * p, C4Value pPars[], bool fPassErrors=false) = 0; bool CheckParTypes(const C4Value pPars[], bool fPassErrors) const; }; #endif