/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 2009-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ #import #import "platform/C4AppDelegate.h" @interface C4AppDelegate (MainMenuActions) - (IBAction) openScenario:(id)sender; - (IBAction) openScenarioWithPlayers:(id)sender; - (IBAction) closeScenario:(id)sender; - (IBAction) saveGameAs:(id)sender; - (IBAction) saveScenario:(id)sender; - (IBAction) saveScenarioAs:(id)sender; - (IBAction) record:(id)sender; - (IBAction) newViewport:(id)sender; - (IBAction) openPropTools:(id)sender; - (IBAction) newViewportForPlayer:(id)sender; - (IBAction) joinPlayer:(id)sender; - (IBAction) showAbout:(id)sender; - (IBAction) toggleFullScreen:(id)sender; - (IBAction) togglePause:(id)sender; - (IBAction) setConsoleMode:(id)sender; - (IBAction) setDrawingTool:(id)sender; - (IBAction) suggestQuitting:(id)sender; - (IBAction) simulateKeyPressed:(C4KeyCode)key; - (IBAction) visitWebsite:(id)sender; - (IBAction) makeScreenshot:(id)sender; - (IBAction) makeScreenshotOfWholeMap:(id)sender; @end