/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, Matthes Bender * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2010-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ /* Forward declarations */ #ifndef INC_C4Prototypes #define INC_C4Prototypes // class declarations class C4AbstractApp; class C4Action; class C4AulBCC; class C4AulDefFunc; class C4AulExec; class C4AulFunc; struct C4AulParSet; struct C4AulScriptContext; class C4AulScriptEngine; class C4AulScriptFunc; class C4BltTransform; class C4Client; class C4ClientCore; class C4ClientList; class C4ClientPlayerInfos; class C4Command; class C4Config; class C4Console; class C4Control; class C4Def; class C4DefGraphics; class C4DefList; class C4Draw; class C4Effect; class C4Facet; class C4FacetSurface; class C4FileMonitor; class C4Game; class C4GameMessage; class C4GameMessageList; class C4GameOptionButtons; class C4GameOptionsList; class C4GamePadControl; class C4GamePadOpener; class C4GameParameters; class C4GameResList; class C4GameSec1Timer; class C4Graph; class C4GraphicsSystem; class C4Group; class C4GroupSet; class C4IDList; class C4KeyboardInput; class C4LangStringTable; class C4LChunk; class C4League; class C4LoaderScreen; class C4LSector; class C4LSectors; class C4MainMenu; class C4MapCreatorS2; class C4Markup; class C4MassMover; class C4MassMoverSet; class C4Material; class C4MaterialList; class C4MaterialMap; class C4Menu; class C4MenuItem; class C4MeshDenumerator; class C4MouseControl; class C4NameList; class C4Network2Client; class C4Network2IOConnection; class C4Network2IRCClient; class C4Network2RefClient; class C4Network2Reference; class C4Network2ResDlg; class C4Network2Stats; class C4Object; class C4ObjectInfo; class C4ObjectInfoCore; class C4ObjectLink; class C4ObjectList; class C4PacketJoinData; class C4PathFinder; class C4Pattern; class C4Playback; class C4Player; class C4PlayerInfo; class C4PlayerInfoCore; class C4PlayerInfoList; class C4PlayerInfoListBox; class C4PlayerList; class C4PropList; class C4PropListStatic; class C4PXS; class C4PXSSystem; class C4RankSystem; class C4Record; class C4Rect; class C4RoundResult; class C4RoundResults; class C4Scenario; class C4ScriptHost; class C4SolidMask; class C4SoundSystem; class C4Stream; class C4String; class C4Surface; class C4SVal; class C4TargetFacet; class C4TargetRect; class C4Team; class C4TeamList; class C4TexMapEntry; class C4TexMgr; class C4TexRef; class C4TextureMap; class C4TransferZone; class C4TransferZones; class C4Value; class C4ValueArray; class C4ValueNumbers; class C4Viewport; class C4ViewportList; class C4ViewportWindow; class C4Window; class CStdFont; class CStdGLCtx; struct CStdPalette; class CStdStream; class CStdVectorFont; class CSurface8; class StdCompiler; class StdMesh; class StdMeshAnimation; class StdMeshAnimationUpdate; class StdMeshBone; class StdMeshInstance; class StdMeshInstanceAnimationNode; class StdMeshMaterial; class StdMeshMaterialUpdate; class StdMeshMatManager; class StdMeshMatrix; class StdMeshSkeletonLoader; class StdMeshUpdate; class StdStrBuf; namespace C4GameLobby { class Countdown; class MainDlg; } namespace C4GUI { class ComboBox_FillCB; class Dialog; class FrameDecoration; class Screen; } typedef C4GUI::Screen C4GUIScreen; #endif // INC_C4Prototypes