[Developer/Maintainer] Maikel [Folder Information] When this folder is done it should contain 12 Worlds with varying landscapes and increasing difficulty. [Information for developers] Worlds.ocf is a folder for settlement scenarios with a dynamic landscape (preferably Map.c landscapes). Furthermore they have simple goals like mining or territorial expansion, and should be even fun to play after completion. Keep in mind that with the introduction of lobby option (which will happen at some point) we would like to introduce settings into these scenarios which the player can modify in the lobby. Settings which come to mind are: map size, material available and difficulty of the goals. Please already implement these options with a static const set to the standard value, you'd prefer to be played. If you want your scenario in this folder please add it or contact the maintainer in IRC or the forum. [Scenarios] Below is the full list of scenarios with a short description and difficulty and estimate playing time. [Gold Rush] Difficulty: Easy (10) Duration: 20 - 40 minutes Description: Easy scenario for new players, in a small and hospitable landscape players have to mine gold. [Iron Peak] Difficulty: Easy (20) Duration: 30 - 60 minutes Description: Icy mountain on which the players have to expand a settlement and produce metal. [Flooded Veins] Difficulty: Easy (30) Duration: 40 - 80 minutes Description: Flooded caves present a real challenge for this gem mining expedition. [Chine] Difficulty: Medium (40) Duration: 60 - 90 minutes Description: Players have to transport a cannon up a chine carved out by a waterfall. [Conquest of Krakatoa] Difficulty: Medium (50) Duration: 60 - 120 minutes Description: A large volcano needs to be conquered and gold needs to be extracted from its core. [Acid Rift] Difficulty: Medium (60) Duration: 60 - 100 minutes Description: A rift is slowly filled by acid rain, gems need to be mined from an acid lake. [Gem Grabbers] Difficulty: Hard (80) Duration: 40 - 80 minutes Description: Strange gem stalactites are hanging from sky islands, the player needs to mine them. [Acid Goldmine] Difficulty: Expert(100) Duration: 40 - 80 minutes Description: Acid raid and volcanos enclose an area of gold: extreme mining guaranteed. [Spiraling Space] Difficulty: Insane(120) Duration: 4 - 8 hours Description: A spiraling world filled with tough challenges and dangerous barriers, players need to escape. [Open Todos] * Add additional decoration to all worlds. * Translate Gold Rush into German. * Translate Iron Peak into German. * Implement rock fall and blizzards for Iron Peak. * Translate Flooded Veins into German.