IDS_ADDON_INSTALLFAILURE=Failed to install '%s'. IDS_ADDON_INSTALLSUCCESS=Installation of '%s' successful. IDS_ADDON_INSTALLTITLE=Addon Installation IDS_BTN_ACTIVATE=Activate IDS_BTN_BACK=Back IDS_BTN_CHAT=&Chat IDS_BTN_CHECKFORUPDATES=Check for &updates IDS_BTN_CONNECT=Connect IDS_BTN_CONTINUEGAME=&Continue this round IDS_BTN_DEACTIVATE=Deactivate IDS_BTN_DELETE=Delete IDS_BTN_ENDROUND=&End game IDS_BTN_GAMES=&Games IDS_BTN_LOCALGAME=&Start Game IDS_BTN_NETWORKGAME=Start &Network Game IDS_BTN_NEW=New IDS_BTN_NEXTMISSION=&Next mission IDS_BTN_NO=No IDS_BTN_OBJECTS=Objects IDS_BTN_OPEN=Open IDS_BTN_PROPERTIES=Properties IDS_BTN_RELOAD=Reloa&d IDS_BTN_RENAME=Rename IDS_BTN_RESET=Reset IDS_BTN_RESETCONFIG=Reset configuration IDS_BTN_RESTART=Restart IDS_BTN_RETRY=Retry IDS_BTN_START=Start IDS_BTN_STARTGAME=&Start IDS_BTN_VOLUME=Volume control IDS_BTN_YES=Yes IDS_CHAT_NOTCONNECTED=not connected IDS_CHAT_SERVER=Server IDS_CNS_ACTION=Action: IDS_CNS_ADDLANGUAGE=Add language IDS_CNS_ADDLANGUAGEID=Language ID (e.g. DE, US, FR) IDS_CNS_ALLOBJECTS=All objects IDS_CNS_ARRAYADD=Add item IDS_CNS_ARRAYEDIT=Array IDS_CNS_ARRAYREMOVE=Remove item IDS_CNS_ARRAYSHORT=[%1 items] IDS_CNS_BACK=<< Back IDS_CNS_BROWSE=Browse... IDS_CNS_CONSOLE=Editor IDS_CNS_CONTENTS=Contents: IDS_CNS_CREATE=Create IDS_CNS_CREATESTATUS=Place new %s IDS_CNS_CREATOR=Create objects IDS_CNS_CREATORTOOMANYINSTANCES=Error creating object: Maximum instance count of %d reached for this object type. IDS_CNS_DEADEFFECT=(entfernt) IDS_CNS_DEFINITIONS=Definitions IDS_CNS_DESCRIPTION=Description IDS_CNS_DROPNODEF=Object invalid or not loaded: %s IDS_CNS_EDITOR=OpenClonk Editor IDS_CNS_EFFECTS=Effects IDS_CNS_EXACTTOSTATIC=When switching from exact to dynamic mode all changes made in dynamic mode will be lost. IDS_CNS_FALSE=No IDS_CNS_FILENAME=Filename IDS_CNS_FILLNOHALT=The fill tool cannot be used in halt mode. IDS_CNS_GAMECLOSED=Game cleared. IDS_CNS_GAMEMODE=Game mode IDS_CNS_GAMESAVED=Game saved. IDS_CNS_HEIGHT=Height IDS_CNS_HOSTASNETWORKGAME=Host as network game IDS_CNS_HOSTASNETWORKGAMEDESC=Starts the scenario in a network lobby, allowing other clients to join. IDS_CNS_INDEXSHORT=Idx IDS_CNS_INTERNAL=Internal IDS_CNS_INVALID=Invalid IDS_CNS_LOG=Log IDS_CNS_MAPSIZE=Map size IDS_CNS_MAPZOOM=Zoom IDS_CNS_MORE=... IDS_CNS_MULTIPLEOBJECTS=%i selected objects. IDS_CNS_NEARBYOBJECTS=Nearby objects IDS_CNS_NEWPLRVIEWPORT=New for %s IDS_CNS_NEWSCENARIO=New Scenario IDS_CNS_NOCHILDSAVE=%s is located in a group folder. Scenarios cannot be saved in closed group folders. IDS_CNS_NOFULLSCREENPLRS=Fullscreen mode requires at least one participating player. IDS_CNS_NOMATDEF=Cannot draw because selected material-texture combination '%s-%s' is not defined in the texture table. IDS_CNS_NONETEDIT=No editing while replaying. IDS_CNS_NONETREFSAVE=Cannot save over temporary network reference file. Please use 'Save as...' to save to a new filename. IDS_CNS_NOOBJECT=No selected objects. IDS_CNS_NOTHING=Nothing IDS_CNS_OBJECT=Object IDS_CNS_OBJECTS=Object list IDS_CNS_OWNER=Owner: %s IDS_CNS_PATH=Path IDS_CNS_PLRQUIT=Remove %s IDS_CNS_PLRQUITNET=Remove %s (%s) IDS_CNS_PROPERTIES=Properties IDS_CNS_REFRESH=Refresh IDS_CNS_REMOVE=Remove IDS_CNS_SAVEASERROR=Error while saving the scenario to %s. IDS_CNS_RECURSIVESAVEASERROR=Cannot save into the existing scenario. Please choose another path. IDS_CNS_SAVERROR=Error while saving the scenario. IDS_CNS_SCENARIOFILE=OpenClonk scenario file IDS_CNS_SCENARIOSAVED=Scenario saved. IDS_CNS_SCENARIOSETTINGS=Scenario settings IDS_CNS_SCRIPT=Script IDS_CNS_SCRIPTCREATEDOBJECTS=This scenario's script has created objects on initialization. IDS_CNS_SELECTNEARBYOBJECTS=Select object IDS_CNS_SELECTCONTENTS=%s contents... IDS_CNS_SHOWHELP=Show help texts IDS_CNS_SHOWHELPTIP=Activates or deactivates object descriptions and tooltip markers (?) in the object property dialogue. IDS_CNS_TEMPLATE=Template IDS_CNS_TITLE=Title IDS_CNS_TRANSLATE=Translation IDS_CNS_TRUE=Yes IDS_CNS_TYPE=Type: %s (%s) IDS_CNS_VALUE=Value IDS_CNS_VIEWPORT=Viewport IDS_CNS_WARNDOUBLE=In order to avoid double creation, the script's 'Initialize' function should be modified. IDS_CNS_WELCOME=Welcome IDS_CNS_WIDTH=Width IDS_COMM_ACQUIRE=Acquisition IDS_COMM_ACTIVATE=Activation IDS_COMM_ATTACK=Attack IDS_COMM_BUY=Buy IDS_COMM_CALL=Object call IDS_COMM_DIG=Digging IDS_COMM_DROP=Drop IDS_COMM_ENTER=Enter IDS_COMM_EXIT=Exit IDS_COMM_FOLLOW=Follow IDS_COMM_GET=Get IDS_COMM_GRAB=Grab IDS_COMM_JUMP=Jump IDS_COMM_MOVETO=Movement IDS_COMM_NONE=No order IDS_COMM_PUSHTO=Push IDS_COMM_PUT=Put IDS_COMM_RETRY=Retry IDS_COMM_SELL=Sell IDS_COMM_TAKE=Take IDS_COMM_TAKE2=Take out IDS_COMM_THROW=Throw IDS_COMM_TRANSFER=Movement IDS_COMM_UNGRAB=Let go IDS_COMM_WAIT=Wait IDS_CON_BUILD=Build %s. IDS_CON_FAILURE=%s failed! IDS_CON_FAILUREOF=%s of %s failed! IDS_CON_HELP=Help IDS_CON_HOME=Back to base IDS_CTL_ACTIVE=Active IDS_CTL_ANTIALIASING=Antialiasing: IDS_CTL_ANTIALIASING_RESTART_TITLE=Restart required IDS_CTL_ANTIALIASING_RESTART_MSG=Antialiasing settings will be applied after a restart. IDS_CTL_AUTHOR=Author: %s IDS_CTL_AUTOMATICUPDATES=Enable automatic updates IDS_CTL_BACKGROUND=Background: IDS_CTL_BITDEPTH=Color Depth IDS_CTL_CHANNEL=Channel: IDS_CTL_CHAT=Cha&t: IDS_CTL_CLONKSKIN=Clonk style: IDS_CTL_COLOR=Color IDS_CTL_COMMENT=Comment IDS_CTL_CONTROL=Control IDS_CTL_CONTROLRATE=Control rate IDS_CTL_CONTROLRATE_DESC=Specifies the time interval in frames, at which control data is being exchanged via network IDS_CTL_CREW=Crew: IDS_CTL_DEBUGMODE=Debug mode IDS_CTL_DISPLAY=Display IDS_CTL_DL_PROGRESS=Progress: IDS_CTL_DL_TITLE=Download IDS_CTL_ENTERCOMMENT=Please enter the desired comment for this game: IDS_CTL_FONT=Font IDS_CTL_FOREGROUND=Foreground: IDS_CTL_FRONTEND=Frontend IDS_CTL_FULLSCREENMODE=Window mode IDS_CTL_GAME=Game IDS_CTL_GAMEFUNCTIONS=Game Functions IDS_CTL_GAMESPEEDDOWN=Decrease game speed IDS_CTL_GAMESPEEDUP=Increase game speed IDS_CTL_GFXENGINE=Renderer IDS_CTL_INETSERVER=&Internet IDS_CTL_IRCCHAT=IRC-Chat IDS_CTL_LANGUAGE=Language IDS_CTL_LEAGUE_ACCOUNT=League user name: IDS_CTL_LEAGUE_CHK_PLRPW=Specify league password IDS_CTL_LEAGUE_CHK_REMEMBERLOGIN=Remember login IDS_CTL_LEAGUE_PLRPW=League password: IDS_CTL_LEAGUE_PLRPW2=League password (repeat): IDS_CTL_LOST=lost IDS_CTL_LOUD=loud IDS_CTL_MATERIAL=Material IDS_CTL_MESSAGEBOARDBACK=Scroll messages back IDS_CTL_MESSAGEBOARDFORWARD=Scroll messages forward IDS_CTL_MMTIMER=Disable multimedia timer IDS_CTL_MUSIC=Music IDS_CTL_NAME=Name IDS_CTL_NAME2=Name: IDS_CTL_NICK=Nickname: IDS_CTL_NOGOAL=No game goal IDS_CTL_NOLANGINFO=Language pack not available. IDS_CTL_NONE=none IDS_CTL_OFF=off IDS_CTL_ON=on IDS_CTL_PACKETLOGGING=Packet logging IDS_CTL_PASSWORDOPTIONAL=Password (optional): IDS_CTL_PICTURE=Picture: IDS_CTL_PLAYER=Player IDS_CTL_PLAYER1=Player 1 IDS_CTL_PLAYER2=Player 2 IDS_CTL_PLAYER3=Player 3 IDS_CTL_PLAYER4=Player 4 IDS_CTL_REALNAME=Real name: IDS_CTL_RECORD=&Record IDS_CTL_RESOLUTION=Resolution IDS_CTL_SCOREBOARD=Scoreboard (if available) IDS_CTL_SCREENSHOT=Screenshot IDS_CTL_SCREENSHOTEX=Screenshot (full game area) IDS_CTL_SCRIPT=Script IDS_CTL_SCRIPTPLAYERS=Script players IDS_CTL_SENDMESSAGE=Send message IDS_CTL_SHOW=Display IDS_CTL_SILENT=quiet IDS_CTL_SIZE=Size: IDS_CTL_SMOKE=Effects Level IDS_CTL_SMOKEHI=High IDS_CTL_SMOKELOW=Low IDS_CTL_SOUND=Sound IDS_CTL_SOUNDFX=Sound effects IDS_CTL_TEXT=Text IDS_CTL_TEXTURE=Texture IDS_CTL_TOTALPLAYINGTIME=Total playing time: %02d:%02d:%02d IDS_CTL_TROUBLE=Troubleshooting IDS_CTL_UPDATE=&Update IDS_CTL_UPNP=Use UPnP IDS_CTL_USEOTHERSERVER=Use alternate internet server IDS_CTL_WON=won IDS_DESC_AUTOFRAMESKIP=Automatically skips graphics frames if the game is lagging. IDS_DESC_AUTOMATICUPDATES=With this option enabled, the program will automatically check for updates once a day at program start. IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Changes the way control data is exchanged between network clients. IDS_DESC_CHECKONLINEFORNEWVERSIONS=Check online for new versions. IDS_DESC_CLIENTS=Clients: IDS_DESC_COMMENTDESCRIPTIONFORTHIS=Co&mment: description for this round which can be seen by other players. IDS_DESC_CONNECTSTOANIRCCHATSERVER=Connects to an IRC chat server. IDS_DESC_CONTINUETHEROUNDWITHNOFUR=Continue playing this round (with no further evaluation). IDS_DESC_CONTROLWAITTIME=Lag IDS_DESC_CREWRENAME=Rename the selected crew member. IDS_DESC_DATE=Game saved %i.%i.%i %02d:%02d. IDS_DESC_DATENET=Network game from %i.%i.%i %02d:%02d. IDS_DESC_DATEREC=Recording from %i.%i.%i %02d:%02d. IDS_DESC_DEFSPECS=Object definitions: IDS_DESC_DURATION=Playing time: %02d:%02d:%02d. IDS_DESC_ENDTHEROUND=End the round. IDS_DESC_EXPECTING=Awaiting participants. IDS_DESC_FONTSIZE=Select font size. When you change the screen resolution, the font size will be automatically adjusted. IDS_DESC_GAMEMUSIC=Enable background music in the game. IDS_DESC_GAMEPAUSED=Game is paused IDS_DESC_GAMERUNNING=Game is running IDS_DESC_GAMESOUND=Enable sound effects in the game. IDS_DESC_GOALFULFILLED=Goal %s fulfilled IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled IDS_DESC_LASTGAME=|Last round: %s|Date: %s|Duration: %s|Score: %i| IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system. IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round. IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=List of players who participated in the game. IDS_DESC_MENUMUSIC=Enable background music in the startup menu. IDS_DESC_MENUSOUND=Enable sound effects in the startup menu (such as buttons clicking). IDS_DESC_NEXTMISSION=Go on to the next mission. IDS_DESC_NOPROMO=No further promotions. IDS_DESC_NOTINITED=Not initialised IDS_DESC_OBJECT=Type: %s|Experience: %i|Rounds: %i|Died: %i x|%s|Playing time: %s|Birthday: %s|| IDS_DESC_OLDANDNEWSCORE=Old and new score. IDS_DESC_PACKETLOGGING=Dumps all network traffic into the log file. IDS_DESC_PLAYER=Score: %i|Rounds: %i (%i won %i lost)|Playing time: %s|Comment: %s| IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer. IDS_DESC_PLRS=Players: IDS_DESC_PROMO=Promotion to %s|at: %i IDS_DESC_REMEMBERLOGIN=Locally stores a login token. IDS_DESC_RESETCONFIG=Reset all configuration values to factory default. IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol. IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player. IDS_DESC_SELECTFONT=Select text font. Some fonts may not contain all characters necessary to display some languages. In this case, select a different font. IDS_DESC_SHOWSAVAILABLENETWORKGAME=Shows running network games. IDS_DESC_TEAM=Team %s IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE=Unassociated savegame players. IDS_DESC_UNKNOWNGAMESTATE=Game is in an unknown state IDS_DESC_UPNP=Enable automatic port forwarding for direct connections between participants in network games. IDS_DESC_VERSION=Engine version: %s IDS_DESC_VOLUMEMUSIC=Volume of background music. IDS_DESC_VOLUMESOUND=Volume of sound effects. IDS_DESC_WAITFORHOST=Waiting for host connection IDS_DLGTIP_ABOUT=Display credits and program info. IDS_DLGTIP_BACKMAIN=Back to main menu. IDS_DLGTIP_CANCEL=Cancel. IDS_DLGTIP_CHANGECTRL=Choose a control set to view and modify it IDS_DLGTIP_CHAT=Enter chat messages here and send them with enter. IDS_DLGTIP_CHATWIN=Messages IDS_DLGTIP_CLEAR=Clears the selection. IDS_DLGTIP_COPY=Copies the selection to the clipboard. IDS_DLGTIP_CUT=Moves the selection to the clipboard. IDS_DLGTIP_EDITOR=Create your own scenarios. IDS_DLGTIP_EXIT=End the program. IDS_DLGTIP_GAMEGO=Starts the game. IDS_DLGTIP_NETWORKGAME=Start a network game or join an existing one. IDS_DLGTIP_NEWPLAYER=Create a new player file. IDS_DLGTIP_OK=Close dialog. IDS_DLGTIP_OK2=Confirm. IDS_DLGTIP_OPTIONS=Change program options. IDS_DLGTIP_PASTE=Inserts the contents of the clipboard. IDS_DLGTIP_PING=Ping IDS_DLGTIP_PLAYERCOLORS=Selects a standard color. IDS_DLGTIP_PLAYERCONTROL=Selects a control method. IDS_DLGTIP_PLAYERCREW=Display the permanent crew of the selected player. IDS_DLGTIP_PLAYERCREWSKIN=Selects the appearance of the player's clonks. IDS_DLGTIP_PLAYERDELETE=Delete the selected player file. IDS_DLGTIP_PLAYERFILES=List of all player files stored on this computer. IDS_DLGTIP_PLAYERPROPERTIES=Change player color and preferred controls. IDS_DLGTIP_PLAYERSELECTION=Select the players who are to take part in the next round. IDS_DLGTIP_PROGRESS=Progress bar IDS_DLGTIP_READY=Set yourself as ready to play IDS_DLGTIP_RECORD=&Record game: the round is recorded for later playback. IDS_DLGTIP_SCENSELNEXT=Open the selected folder or start the selected scenario. IDS_DLGTIP_SEARCHINTERNETGAME=Internet games: besides local network games also search for internet games. IDS_DLGTIP_SELALL=Selects the complete text IDS_DLGTIP_SELECTEDPLAYERS=These players will take part in the next round. IDS_DLGTIP_SELECTSCENARIO=Select the desired folder or scenario here. IDS_DLGTIP_STARTGAME=Start a local game without network support. IDS_DLGTIP_STARTINTERNETGAME=&Internet game: other players can see this round on the internet. IDS_DLGTIP_STARTLEAGUEGAME=&League game: this round will be evaluated in the league. IDS_DLGTIP_UPDATE=Update available: click here to download and install the new version of the game. IDS_DLG_ABORT=Abort IDS_DLG_ABOUT=&Credits IDS_DLG_CANCEL=Cancel IDS_DLG_CHAT=Chat IDS_DLG_CLEAR=Clear IDS_DLG_CLOSE=&Close IDS_DLG_CONTROLS=Controls IDS_DLG_COPY=Copy IDS_DLG_CUT=Cut IDS_DLG_DEFINITION=Object Definition IDS_DLG_DEFINITIONS=Object Definitions IDS_DLG_EDITOR=Editor IDS_DLG_ERROR=Error IDS_DLG_EXIT=E&xit IDS_DLG_GAME=Game IDS_DLG_GAMEGO=&Start IDS_DLG_GAMEPADEXPERIMENTAL=Gamepad controls are experimental in this release and will only be usable in few scenarios. IDS_DLG_GAMEPADEXPTITLE=Gamepad Controls IDS_DLG_GRAPHICS=Graphics IDS_DLG_INVALIDENTRY=Invalid Entry IDS_DLG_LEAGUESIGNUP=League Login IDS_DLG_LEAGUESIGNUPCONFIRM=Confirm League Login IDS_DLG_LEAGUESIGNUPFAILED=League Login Failed IDS_DLG_LEAGUESIGNUPON=League Login on %s IDS_DLG_LOBBY=Lobby IDS_DLG_LOG=Error Log IDS_DLG_MISSIONACCESS=Mission Access IDS_DLG_NETRESUME=There are local players that do not use an existing savegame player.|It is unlikely that the game will run synchronously.|This is a known error.||Start anyway? IDS_DLG_NETSTART=Start Network Game IDS_DLG_NETWORK=Network IDS_DLG_NO=&No IDS_DLG_NOPLAYERSSELECTED=none selected IDS_DLG_OK=&OK IDS_DLG_OPEN=Open file... IDS_DLG_OPTIONS=&Options IDS_DLG_PASSWORD=Password IDS_DLG_PASTE=Paste IDS_DLG_PLAYER2=Player Properties IDS_DLG_PLAYERCOLORSELECTION=Choose a color IDS_DLG_PLAYERS=&Players IDS_DLG_PLAYERSBYTEAM=Players by &Team IDS_DLG_PLAYERSELECTION=&Player Selection IDS_DLG_PROGRAM=Program IDS_DLG_PROPERTIES=Properties IDS_DLG_READY=Ready IDS_DLG_RESOURCES=Resources IDS_DLG_SAVE=Save file... IDS_DLG_SCENARIO=Scenario IDS_DLG_SCENARIOS=Scenarios IDS_DLG_SCENARIOTITLE=Loaded scenario IDS_DLG_SELALL=Select all IDS_DLG_SOUND=Sound IDS_DLG_STARTGAME=&Start Game IDS_DLG_VERSION=Version %s IDS_DLG_VOTING=Voting IDS_DLG_YES=&Yes IDS_DL_CANCEL=Cancel download IDS_DL_STATUSCONNECTING=connecting... IDS_ERR_CHANNELNOTALLOWED=Can only join channels with "clonk" in it's name and a # in front. IDS_ERR_CLONKCOLLISION=A Clonk with the file name "%s" exists already. IDS_ERR_CONFIG=Configuration error IDS_ERR_CONFREAD=Could not read configuration: %s IDS_ERR_CONFSAVE=Could not save configuration: %s IDS_ERR_CREATESCENARIO=Error creating scenario. Is the filename valid and destination writable? IDS_ERR_DDRAW=Direct3d or OpenGL failure. IDS_ERR_DELOLDTITLE=Error deleting old title from file "%s": %s IDS_ERR_ENTERTITLE=You must enter a scenario title! IDS_ERR_ERRORADDINGNEWTITLEFORFIL=Error adding new title for file \"%s\": %s IDS_ERR_ERRORLOADINGROUNDRESULTS=Error loading round results. IDS_ERR_ERRORSAVINGROUNDRESULTS=Error saving round results. IDS_ERR_ERRORSAVINGTEAMS=Error saving teams. IDS_ERR_ERRORWHILECREATINGJOINDAT=Error while creating join data IDS_ERR_EXPLOREUSERPATH=Error starting file manager at user path. IDS_ERR_FAILURE=...failed. IDS_ERR_FATAL=FATAL ERROR: %s IDS_ERR_FILEEXISTS=A file with the name "%s" exists already. IDS_ERR_GAMELEFTVIAPLAYERMENU=Game left via player menu. IDS_ERR_GBACK=Landscape error. IDS_ERR_GFX_INITSHADERS=Failed to initialize GLSL shaders IDS_ERR_GFX_REGISTERMAIN=Could not register main graphic groups IDS_ERR_HELPCMD=Basic commands in the IRC-chat:|/join [channel] - Enter a new chat room|/part - Leave this chat room|/notice [user] [message] - Send a message to the user|/query [user] - Open a new chat window to chat for chatting with the user|/msg [user] [message] - The same as /query, only that the first message is already sent|/nick [new nick name] - Choose a new nick name|/quit - Exit the chat|/raw - Send a raw command IDS_ERR_INITFONTS=Error initializing fonts IDS_ERR_INSUFFICIENTPARAMETERS=/%s: insufficient parameters IDS_ERR_INVALIDCHANNELNAME=Invalid channel name. IDS_ERR_INVALIDLANGUAGEID=Invalid language ID. IDS_ERR_INVALIDNICKNAME=Invalid nickname. IDS_ERR_INVALIDNICKNAME2=/%s: invalid nick name IDS_ERR_INVALIDPASSWORDMAX31CHARA=Invalid password. Maximum 31 characters. No spaces allowed. IDS_ERR_INVALIDSYSGRP=System.c4g not found or invalid. IDS_ERR_IRCCONNECTIONFAILED=IRC connection failed: %s IDS_ERR_JOINPLR_NOFILE=Cannot join player %s: File not found! IDS_ERR_JOINPLR_NOLOCALCLIENT=Cannot join player %s to client %d: Client not local! IDS_ERR_JOINQUEUEPLRS=C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue failed to join player %s! IDS_ERR_LEAGUEERRORREPORTINGUNEXP=League: Error reporting unexpected disconnect: %s IDS_ERR_LOAD_PLAYER=Error loading player "%s" IDS_ERR_LOAD_RECR_NOEXTRACT=Error recreating player %s from %s: Extract failed! IDS_ERR_LOAD_RECR_NOFILE=Error recreating player %s: No file! IDS_ERR_LOAD_RECR_NOFILEFROMNET=C4PlayerInfoList::RecreatePlayers couldn't join player %s: No file. IDS_ERR_MOVER=MassMover data error. IDS_ERR_NEWSCENARIOFILEEXISTS=Filename exists. Please change title or press Browse to select a new filename. IDS_ERR_NOFILE=Could not load file IDS_ERR_NOGFXSYS=Graphics system error. IDS_ERR_NOKEYBOARD=Error initializing keyboard bindings IDS_ERR_NOPLRFILERECR=The saved game's player files were not found and could not be reconstructed. IDS_ERR_NOPLRNETRECR=Error restoring network runtime join players IDS_ERR_NOPLRSAVEINFORECR=Error restoring savegame player infos IDS_ERR_NOPLRSAVERECR=Error restoring savegame players IDS_ERR_NORECORD=Could not start record IDS_ERR_NOTCONNECTEDTOSERVER=Not connected to server. IDS_ERR_NOTONACHANNEL=Not on a channel. IDS_ERR_OPENFILE=Error opening file "%s": %s IDS_ERR_PLAYERSTOOLONG=Player "%s" has been deactivated: Too many activated players or path too long! IDS_ERR_PLEASESELECTAFILEFIRST=Please select a file first! IDS_ERR_PLRNAME_EMPTY=You must specify a player name! IDS_ERR_PLRNAME_TAKEN=%s is already taken IDS_ERR_PLRNOCREW=%s does not have a crew yet! IDS_ERR_PXS=PXS data error. IDS_ERR_RENAMEFILE=Error renaming file "%s" to "%s". IDS_ERR_REPLAYREAD=Could not read playback data! IDS_ERR_SAVE_CORE=SaveGame: Error saving core IDS_ERR_SAVE_DESC=SaveGame: Error saving desc IDS_ERR_SAVE_GAMETITLE=SaveGame: Error saving game title IDS_ERR_SAVE_LANDSCAPE=SaveGame: Error saving landscape IDS_ERR_SAVE_PLAYERS=SaveGame: Error saving players IDS_ERR_SAVE_RESTOREPLAYERINFOS=SaveGame: Error saving restore player infos IDS_ERR_SAVE_RUNTIMEDATA=SaveGame: Error saving game data IDS_ERR_SAVE_SCENSECTIONS=SaveGame: Error saving scenario sections IDS_ERR_SAVE_TARGETGRP=SaveGame: Unable to create target group at %s. IDS_ERR_SCENSECTION=Error loading scenario section "%s" IDS_ERR_STARTEDITOR=Error starting editor. IDS_ERR_SWITCHRES=Error switching resolution: %s IDS_ERR_TITLE=Error IDS_ERR_TODO=Error writing to TODO file. IDS_ERR_TOOMANYDEFINITIONS=Too many definitions selected. %d selected; maximum allowed amount is %d. IDS_ERR_UNKNOWNCMD=Unknown command: "%s" - type /help to get a list of valid commands IDS_ERR_UNSUPPORTED_ACCELERATOR=Accelerator key "%s" not supported. (In string "%s"). Please report this error. IDS_ERR_USERCANCEL=User abort IDS_ERR_WRITENEWTITLE=Error writing new title for file "%s": %s IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN=You have been removed by vote. (%s) IDS_ERR_YOUSURRENDEREDTHELEAGUEGA=You have surrendered the league game. IDS_FAIL_DELETE=Delete failure. IDS_FAIL_MODIFY=File modification failure. IDS_FAIL_RENAME=Rename failure. IDS_FAIL_SAVE=Save failure. IDS_GAME_DEFRANKS=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General IDS_GAME_FAILSAVEGAME=Error while saving the game. IDS_GAME_NOCLIENTSAVE=Network games may be saved by the host only. IDS_GAME_NOSAVEONCURR=Can't overwrite loaded game.|Please save on another slot! IDS_GAME_RECORDSTITLE=Records IDS_GAME_SAVEGAMESTITLE=Savegames IDS_HOLD_ABORT=Abort round? IDS_HOLD_SAVINGGAME=Saving game... IDS_LANG_FALLBACK= IDS_LANG_INFO=Original language pack. IDS_LANG_NAME=English IDS_LEAGUE_LEAGUEREPORTINGUNEXPECTED=League: Reporting unexpected disconnect (reason %d)... IDS_LEAGUE_WAITINGFORLASTLEAGUESERVE=Waiting for last league server reply... IDS_LGA_INVALIDRESPONSE3=Invalid reply from internet server (no CSID). IDS_LGA_SERVERFAILURE=internet server error: %s IDS_LOG_COMMANDNOTALLOWEDINLEAGUE=Command not allowed in league games! IDS_MENU_ABORT=Abort round IDS_MENU_ABORT_DESC=Abort the round without evaluation. IDS_MENU_ABOUT=About... IDS_MENU_ACTIVATE=Activate %s IDS_MENU_ATTACK=Attack %s IDS_MENU_ATTACKFRIENDLY=friendly IDS_MENU_ATTACKHOSTILE=hostile IDS_MENU_ATTACKINFO=%s is currently %sand will %sbe attacked. IDS_MENU_ATTACKNOT=not IDS_MENU_ATTACKSELF=We don't attack ourselves. IDS_MENU_CLONKNAMES_DESC=Displays clonk names above enemy clonks. IDS_MENU_CPATTACK=Attack IDS_MENU_CPATTACKINFO=Order your clonks to attack other players. IDS_MENU_CPGOALS=Goals IDS_MENU_CPGOALSINFO=The round ends when all goals are fulfilled. IDS_MENU_CPMAIN=Player Menu IDS_MENU_CPNEWPLAYER=Join player IDS_MENU_CPNEWPLAYERINFO=Have another player join the game (player files from the working directory). IDS_MENU_CPRULES=Rules IDS_MENU_CPRULESINFO=Rules for this round. IDS_MENU_CPSAVEGAME=Save game IDS_MENU_CPSAVEGAMEINFO=Save this game so it can be resumed later. IDS_MENU_CPSURRENDER=Surrender IDS_MENU_CPSURRENDERINFO=Leave the game with evaluation. IDS_MENU_DISCONNECT=Disconnect IDS_MENU_DISCONNECTCLIENT=Disconnect client IDS_MENU_DISCONNECTFROMSERVER=Disconnect from host? IDS_MENU_DISPLAY=Display IDS_MENU_GET=Get %s IDS_MENU_NEWPLAYER=Join player: %s IDS_MENU_NOATTACK=Don't attack %s IDS_MENU_NOPLRFILES=No additional player files available. IDS_MENU_OBSERVER=Observer Menu IDS_MENU_PLAYERNAMES_DESC=Displays player names above enemy clonks. IDS_MENU_SURRENDER=Are you sure? IDS_MNU_CLOCK=Clock IDS_MNU_CLONKNAMES=Clonk names IDS_MNU_CLOSE=Close IDS_MNU_COMPONENTS=Components IDS_MNU_CONTENTS=Grab contents IDS_MNU_CURSOR_CREATOR=Cursor: Object creation IDS_MNU_CURSOR_DRAWLINE=Cursor: Landscape line IDS_MNU_CURSOR_DRAWFILL=Cursor: Cast material IDS_MNU_CURSOR_DRAWPEN=Cursor: Landscape free drawing IDS_MNU_CURSOR_DRAWPICKER=Cursor: Material picker IDS_MNU_CURSOR_DRAWRECT=Cursor: Landscape rectangle IDS_MNU_CURSOR_GAME=Cursor: Game IDS_MNU_CURSOR_SELECT=Cursor: Object selection IDS_MNU_DEFAULTRESOLUTION=Screen IDS_MNU_DELETE=Delete IDS_MNU_DUPLICATE=Duplicate IDS_MNU_EXPLOREUSERPATH=Open user path IDS_MNU_EXPORTSCENARIOPACKED=Pack and export... IDS_MNU_FILE=File IDS_MNU_FOCUSGLOBALSCRIPTBOX=Focus script box (global) IDS_MNU_FOCUSOBJECTSCRIPTBOX=Focus script box (object) IDS_MNU_FPS=FPS Display IDS_MNU_GRADEDOWN=Pen size larger IDS_MNU_GRADEUP=Pen size smaller IDS_MNU_JOIN=Join IDS_MNU_MAP_DYNAMIC=Landscape: Dynamic IDS_MNU_MAP_EXACT=Landscape: Exact IDS_MNU_MAP_STATIC=Landscape: Static (default) IDS_MNU_MAP_STATICFLAT=Landscape: Static flat IDS_MNU_MUSIC=Music IDS_MNU_NET=Host IDS_MNU_NETCLIENT_DEACTIVATE=Deactivate client %s (%i) IDS_MNU_NETCLIENT_ACTIVATE=Activate client %s (%i) IDS_MNU_NETHOST=Host %s IDS_MNU_NEXTVIEWPORT=Select next viewport IDS_MNU_NEW=New... IDS_MNU_NEWVIEWPORT=New viewport IDS_MNU_OPEN=Open... IDS_MNU_OPENMATERIALSELECTION=Popup material selection IDS_MNU_OPENNET=Open as network game... IDS_MNU_OPENWPLRS=Open with players... IDS_MNU_OPTIONS=Options IDS_MNU_OPTIONSINFO=Change program options. IDS_MNU_PAUSE=Pause game IDS_MNU_PLAY=Play game IDS_MNU_PLAYER=Player IDS_MNU_PLAYERNAMES=Player names IDS_MNU_QUIT=Quit IDS_MNU_RECENT=Recent IDS_MNU_RECORD=Record IDS_MNU_REINITSCEN=Reset to saved scenario IDS_MNU_SAVEGAME=Save game IDS_MNU_SAVEGAMEAS=Save game as... IDS_MNU_SAVESCENARIO=Save scenario IDS_MNU_SAVESCENARIOAS=Save scenario as... IDS_MNU_SHORTCUTS=Shortcuts IDS_MNU_START=Start IDS_MNU_SWITCHRESOLUTION=Switch resolution IDS_MNU_SWITCHRESOLUTION_LIKEIT=This is your new resolution. Do you like it? IDS_MNU_SWITCHRESOLUTION_UNDO=Original resolution will be restored in %d seconds... IDS_MNU_TOOLS=Tools IDS_MNU_TRANSLATIONTABLE=Translation table IDS_MNU_UPPERBOARD=Title board IDS_MNU_VIEWPORT=Viewport IDS_MNU_WINDOWS=Windows IDS_MSG_ALLOWSYOUTOJOINADIFFERENT=Allows you to join a different team. IDS_MSG_ANTIALIASING_DESC=Set FSAA (MultiSampling) level IDS_MSG_ANUPDATETOVERSIONISAVAILA=A new update is available. Do you want to download and install this update? IDS_MSG_AUTOFRAMESKIP=Automatic frame skip IDS_MSG_AUTOWINDOWED=Automatic IDS_MSG_BACKTOPLAYERDLG=Back to player selection. IDS_MSG_CANNOTSTARTSCENARIO=Cannot start scenario. IDS_MSG_CANTSENDTEAMMESSAGETEAMSN=Can't send team message: Teams not known. IDS_MSG_CHANGESTHETOPICTO=%s changes the topic to: %s IDS_MSG_CHATDISCLAIMER=Chat - Disclaimer IDS_MSG_CLEARTHEMESSAGEBOARD=Clear the message board. IDS_MSG_CLIENT=client IDS_MSG_CMD_ABORT_NOCOUNTDOWN=Not in countdown! IDS_MSG_CMD_HOSTONLY=Host only! IDS_MSG_CMD_JOINPLR_NOFILE=Cannot join player %s: File not found! IDS_MSG_CMD_NETGETSCEN_SAVED=Got it! Saved to %s IDS_MSG_CMD_NOCLIENT=Client %s not found! IDS_MSG_CMD_PLRCLR_NOACCESS=Access denied IDS_MSG_CMD_PLRCLR_NOPLAYER=Player not found! IDS_MSG_CMD_PLRCLR_USAGE=Usage: /plrclr [Johnny] ff0000 IDS_MSG_CMD_START_USAGE=Usage: /start [timer] IDS_MSG_DEBUGMODENOTALLOWED=Debug mode: not allowed IDS_MSG_DEFINEKEY=Assign key IDS_MSG_DEFINEKEYDUPLICATE=Warning: Key "%s" is already used for control "%s". Duplicate assignments will only trigger one control at a time. IDS_MSG_DELETECLONK=Do you really want to delete %s %s? IDS_MSG_DELETECLONK_DESC=Delete the selected crew member. IDS_MSG_DELETECLONK_PLAYTIME= - this Clonk has a total playing time of %s! IDS_MSG_DELETEPLR=Do you really want to delete player %s? IDS_MSG_DELETEPLR_PLAYTIME= - this player has a total playing time of %s! IDS_MSG_DISABLED=disabled IDS_MSG_DISCONNECTED=disconnected IDS_MSG_DISCONNECTEDFROMSERVER=Disconnected from server (%s). IDS_MSG_DISCONNECTFROMSERVER=Disconnect from server? IDS_MSG_DONTSHOW=&Don't display this message in the future. IDS_MSG_ENABLED=enabled IDS_MSG_ENTERNEWDEATHMESSAGE=Enter new death message: IDS_MSG_ENTERPASSWORD=Enter password: IDS_MSG_FIREPARTICLES=Fire particles IDS_MSG_FIREPARTICLES_DESC=Enable additional fire effects. IDS_MSG_FPS=FPS IDS_MSG_FREELYSCROLLAROUNDTHEMAP=Freely scroll around the map. IDS_MSG_FREESAVEGAMEPLRS=Player assignment IDS_MSG_FREEVIEW=free view IDS_MSG_FULLSCREEN=Fullscreen IDS_MSG_FULLSCREEN_DESC=Fullscreen/Windowed mode.|Automatic for windowed mode in menus only. IDS_MSG_GFXENGINE_DESC=Determines the rendering engine. Changes take effect when the game is restarted. IDS_MSG_GFXERR_RESINVAL=Invalid resolution! IDS_MSG_GFXERR_RESNOTFOUND=This resolution is probably not supportet by your system. IDS_MSG_GFXERR_TXT=OpenClonk could not load OpenGL. Please check if your graphics card driver is up-to-date and supports OpenGL 1.3. IDS_MSG_HASDISCONNECTED=%s has disconnected (%s). IDS_MSG_HASJOINEDTHECHANNEL=%s has joined the channel. IDS_MSG_HASLEFTTHECHANNEL=%s has left the channel (%s) IDS_MSG_HIGHRESLANDSCAPE=High resolution landscape IDS_MSG_HIGHRESLANDSCAPE_DESC=Effect for high resolution textures on the landscape. IDS_MSG_HOST=host IDS_MSG_INACTIVE=Inactive IDS_MSG_INTERNETGAMEEVALUATED=Internet game evaluated. IDS_MSG_ISNOWKNOWNAS=%s is now known as %s IDS_MSG_JOINTEAM=Join team %s IDS_MSG_KICKBYMENU=kicked from host menu IDS_MSG_KICKFROMCLIENTLIST=kicked from client list IDS_MSG_KICKFROMLOBBY=kicked from lobby IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=League: evaluation successful. IDS_MSG_LEAGUEGAMESIGNUP=Game signed up at league server %s:|%s IDS_MSG_LEAGUEINVALIDUSERNAME=The user name contains invalid characters. IDS_MSG_LEAGUEJOINING=Requesting join for player %s... IDS_MSG_LEAGUEJOINREFUSED=League server has refused the join of player %s: %s IDS_MSG_LEAGUEMISMATCHPASSWORD=Repeated password mismatch. Please re-enter password! IDS_MSG_LEAGUEMISSINGPASSWORD=Please enter a password! IDS_MSG_LEAGUEMISSINGUSERNAME=Please enter a user name! IDS_MSG_LEAGUEPLAYERSIGNUP=Player: %s|Server: %s IDS_MSG_LEAGUEPLAYERSIGNUPAS=Player: %s|League user name: %s|Server: %s IDS_MSG_LEAGUESERVERMSG=League server reply: %s IDS_MSG_LEAGUESERVERREPLYWITHOUTA=League server reply without authentication-id! IDS_MSG_LEAGUESIGNUPCANCELLED=League login for player %s cancelled. Without login this player can not take part in this round! IDS_MSG_LEAGUESIGNUPERROR=Error during league login: %s IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC=League: Unexpected disconnect reported: %s IDS_MSG_LEAGUEUSERNAMETOOSHORT=The user name is too short. IDS_MSG_LEAGUE_REGISTRATION=This is your first login at the league. Your can specify your desired league user name and league password below. IDS_MSG_LOCAL=local IDS_MSG_LOOKINGFORUPDATES=Looking for updates... IDS_MSG_MAP_DESC=Select scenario from the map. IDS_MSG_MAP_STARTSCEN=Start scenario %s IDS_MSG_MMTIMER_DESC=Try this option if you experience timing problems during the game, e.g. very slow game even in small scenarios on decent hardware. IDS_MSG_NEWPLRCOLOR=New &color IDS_MSG_NEWPLRCOLOR_DESC=Generate a new random player color IDS_MSG_NEWRELEASEAVAILABLE=For the new version there is no update package available. Please download and install the new version from the downloads page. IDS_MSG_NODEBUGMODE=No debug mode! IDS_MSG_NOPARTICIPATE_DESC=Exclude %s from participation in the next round. IDS_MSG_NOPLAYERSELECTED=No players are selected. Please go to player selection and activate the participants for this round. IDS_MSG_NOPORTRAIT=No Portrait IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Not all savegame players have been associated with a local player! To associate, right-click the savegame player in the player list and then select a local player to take over this player.|Any unassociated savegame players will be removed from the game. Unassociated local players will join as new players.|Start anyway? IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Not enough players for this round. IDS_MSG_NOUPDATEAVAILABLEFORTHISV=No update available for this version. IDS_MSG_OBJCOUNT=Object count IDS_MSG_PARTICIPATE_DESC=Enable %s for participation in the next round. IDS_MSG_PARTICLES_DESC=Controls the amount of particles emitted by effects like smoke and fire. IDS_MSG_PASSWORDFORPLAYER=League login for player %s: IDS_MSG_PLAYERASSIGNMENT=Participant %s will continue for player %s from the savegame. IDS_MSG_PRESSBTN=Press the button for "%s" on the gamepad. IDS_MSG_PRESSKEY=Press the key for "%s" on the keyboard. IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Press %s or any gamepad button to open observer menu. IDS_MSG_PROMPTDELETE=Delete %s?|(Filename: %s) IDS_MSG_PROMPTRESETCONFIG=Are you sure you want to reset all configuration values? IDS_MSG_RANK=Rank IDS_MSG_REMOVEPLR=&Remove IDS_MSG_REMOVEPLR_DESC=Do not join with this player IDS_MSG_REPLAYPLRS=Replay players IDS_MSG_REPLAYPLRS_DESC=Starring IDS_MSG_RESOLUTION_DESC=Select screen resolution in fullscreen mode. IDS_MSG_RESTARTCHANGECFG=For changes to take effect the program has to be restarted. IDS_MSG_RNDTEAM=Random team IDS_MSG_SAVEGAMEVERSIONMISMATCH=This savegame was created in OpenClonk %d.%d. It will likely not work with this version of OpenClonk. Start anyways? IDS_MSG_SCENARIODESC=Scenario description IDS_MSG_SCENARIODESC_LOADING=Loading... (%d%%) IDS_MSG_SELECT=Select %s IDS_MSG_SELECTLANG=Select program language. IDS_MSG_SELECTPLR=Select player... IDS_MSG_SELTEAM=Select team IDS_MSG_SENDAPRIVATEMESSAGETOTHES=Send a private message to the specified player. IDS_MSG_SENDAPRIVATEMESSAGETOYOUR=Send a private message to your team. IDS_MSG_SETDEATHMESSAGE=Set death message IDS_MSG_SETSMODE=%s sets mode %s %s IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Set the message that appear when this clonk dies. IDS_MSG_SHOWTEAMS=Teams IDS_MSG_SHOWTEAMS_DESC=Show teams IDS_MSG_SPEED=Speed: %dx IDS_MSG_TAKEOVERPLR=&Take over IDS_MSG_TAKEOVERPLR_DESC=Control the player in the game IDS_MSG_TEAM=Team %d IDS_MSG_TEAMCOLORS=Team colors IDS_MSG_TEAMCOLORS_DESC=Specifies whether all players of a team have the same color, or individual colors are assigned for each team-member. IDS_MSG_TEAMDIST=Team distribution IDS_MSG_TEAMDIST_DESC=Specifies how players are distributed among teams IDS_MSG_TEAMDIST_FREE=&Free IDS_MSG_TEAMDIST_HOST=by &Host IDS_MSG_TEAMDIST_NONE=&none IDS_MSG_TEAMDIST_RND=&random IDS_MSG_TEAMDIST_RNDINV=&surprise random! IDS_MSG_TOOFEWPLAYERS=This scenario is designed for a minimum of %i players. Please start the round as a network game and wait for additional players to join. IDS_MSG_TOOFEWPLAYERSNET=This scenario is set for more participants than are activated on this computer. On start, you will have to wait for additional players to join from the network. IDS_MSG_TOOMANYPLAYERS=This scenario is designed for a maximum of %i players. IDS_MSG_TOPICIN=Topic in %s: %s IDS_MSG_TRYLEAGUESIGNUP=League login for player %s... IDS_MSG_UPDATEFAILED=Update failed. IDS_MSG_UPDATEINPROGRESS=Update still in progress. Please wait. IDS_MSG_UPDATENOTAVAILABLE=The update is possibly not yet available for this operating system. IDS_MSG_UPNPHINT=Hint: You can disable UPnP in network options to skip this delay if you don't need port forwarding to host games. IDS_MSG_USINGPLR=Using %s IDS_MSG_USINGPLR_DESC=Use this player to continue the savegame IDS_MSG_WASKICKEDFROMTHECHANNEL=%s was kicked from the channel (%s). IDS_MSG_WINDOWED=Window mode IDS_MSG_YOUAREABOUTTOCONNECTTOAPU=You are about to connect to a public chat server (%s). Proceed? IDS_MSG_YOUHAVEJOINEDCHANNEL=You have joined channel %s. IDS_MSG_YOUHAVELEFTCHANNEL=You have left channel %s (%s). IDS_MSG_YOUWEREKICKEDFROMCHANNEL=You were kicked from channel %s (%s). IDS_NET_ACTIVATECLIENT=&Activate IDS_NET_ACTIVATECLIENT_DESC=Toggle player/observer-status IDS_NET_APM=APM IDS_NET_CAPTION=Network IDS_NET_CLIENT=Client IDS_NET_CLIENTDISCONNECTED=Network: client %s disconnected! IDS_NET_CLIENTINFO=&Info IDS_NET_CLIENTINFO_DESC=Show extended info IDS_NET_CLIENTONNET=%s on %s IDS_NET_CLIENT_ACTIVATED=%s %s activated. IDS_NET_CLIENT_DEACTIVATED=%s %s deactivated. IDS_NET_CLIENT_IGNORE=Ignore IDS_NET_CLIENT_IGNORE_DESC=Ignores %s. You will not be able to see messages from this client. IDS_NET_CLIENT_INFO=Client info IDS_NET_CLIENT_INFO_ADDRESSES=Addresses: IDS_NET_CLIENT_INFO_CONNDATA= Data: %s (%s, %d ms) IDS_NET_CLIENT_INFO_CONNECTIONS=Connections: %s: %s (%s, %d ms) IDS_NET_CLIENT_INFO_NOADDRESSES=Addresses: none IDS_NET_CLIENT_INFO_NOCONNECTIONS=Connections: Not connected IDS_NET_CLIENT_INFO_UNKNOWNID=Unknown client ID #%d. IDS_NET_CLIENT_JOIN=Client %s connected. IDS_NET_CLIENT_OBSERVE=%s %s forced to observe. IDS_NET_CLIENT_READY=%s %s is ready. IDS_NET_CLIENT_REMOVED=%s %s removed (%s). IDS_NET_CLIENT_UNIGNORE=Unignore IDS_NET_CLIENT_UNREADY=%s %s is no longer ready. IDS_NET_COMMENTCHANGED=Network game comment adjusted. IDS_NET_CONNECTHOST=Connecting to host on %s... IDS_NET_CONNECTING=Connecting to %s at %s IDS_NET_CONTROL=Control IDS_NET_CONTROLRATE=Control rate: %i IDS_NET_CONTROL_PING=Control ping IDS_NET_CTRLMODE_CENTRAL=Central control IDS_NET_CTRLMODE_DECENTRAL=Decentral control IDS_NET_CTRLMODE_NONE=No control mode IDS_NET_DEACTIVATECLIENT=De&activate IDS_NET_ERR_COPYFILE=Error copying file IDS_NET_ERR_COPYFILE_LOCAL=The file is local already IDS_NET_ERR_INITRESLIST=Network: failed to initialize resource list! IDS_NET_ERR_LEAGUE=League error IDS_NET_ERR_LEAGUEINIT=Could not initialize league: %s IDS_NET_ERR_LEAGUE_EMPTYREPLY=Empty reply IDS_NET_ERR_LEAGUE_FINISHGAME=Could not finish game: %s IDS_NET_ERR_LEAGUE_REGGAME=Could not register game: %s IDS_NET_ERR_LEAGUE_SENDRESULT=Could not send game result: %s IDS_NET_ERR_LEAGUE_STARTGAME=Could not start game: %s IDS_NET_ERR_LEAGUE_UPDATEGAME=Could not update game: %s IDS_NET_ERR_PORT_TCPREF=TCP port and reference port must be set to different values between 1 and 65535! IDS_NET_ERR_PORT_UDPDISC=UDP port and discovery port must be set to different values between 1 and 65535! IDS_NET_ERR_REFINVALID=Invalid reference IDS_NET_ERR_REFREQTIMEOUT=Reference request timed out IDS_NET_ERR_RESTIMEOUT=Waiting for %s: Timeout! IDS_NET_ERR_VERSIONMISMATCH=WARNING! Host engine revision (%s) differs from local revision (%s). Engines might run out of sync. IDS_NET_GAMELIST=Running Games IDS_NET_GAMELIST_INFO=List of running games found in network IDS_NET_GRAPH=Graph IDS_NET_HOSTDISCONNECTED=Network: host %s disconnected! IDS_NET_INFOEDITOR=Editor network session with %d clients - %s IDS_NET_INFOGAMES=%d game(s) found. IDS_NET_INFOINPROGR=game in progress IDS_NET_INFONOGAME=No games found. IDS_NET_INFOPASSWORD=password protected IDS_NET_INFOPLRSGOALDESC=%d/%d players - %s - %s IDS_NET_INFOQUERY=Querying game infos... IDS_NET_INPUT=Network Input IDS_NET_INVALIDREF=Invalid reference! IDS_NET_IP=IP: IDS_NET_IP_DESC=Join address of selected game. Enter an address here to join a game directly. IDS_NET_JOINGAME=Joining network game IDS_NET_JOINGAMEBY=Joining game by %s... IDS_NET_JOINGAME_BTN=&Join game IDS_NET_JOINGAME_DESC=Join the selected network or internet game, or entered IP address. IDS_NET_JOINREADY=Waiting for network game start... IDS_NET_KICKCLIENT=&Kick IDS_NET_KICKCLIENTEX=Kick %s (%d) IDS_NET_KICKCLIENT_DESC=Disconnect this client IDS_NET_LEAGUE_REGGAME=Registering game at %s... IDS_NET_LEAGUE_SENDRESULT=Sending game result to %s... IDS_NET_LEAGUE_STARTGAME=Starting game... IDS_NET_LOBBYWAITING=Awaiting participants... IDS_NET_LOCAL_CLIENT=Local client IDS_NET_MASTERSRV_DESC=Here you can enter the address of an alternate internet server you wish to use. If this option is disabled, the official server on openclonk.org is used. IDS_NET_MSSEARCH=Search: IDS_NET_MSSEARCH_DESC=Search masterserver games for keywords. IDS_NET_NEWGAME=&New game IDS_NET_NEWGAME_DESC=Create a new network or internet game. IDS_NET_NODIRECTSTART=Cannot start network game data directly. IDS_NET_NODISCOVERY=Game Search Error IDS_NET_NODISCOVERY_DESC=Game search in local network failed: %s IDS_NET_NOFILEPUBLISH=File %s cannot be published on network! IDS_NET_NOHOSTCON=Could not connect to host %s. IDS_NET_NOJOIN=Cannot join game IDS_NET_NOJOIN_BADREF=Cannot join selected game: %s IDS_NET_NOJOIN_BADVER=Engine version mismatch: the game runs with %s - you have %s. IDS_NET_NOJOIN_NOREF=No reference selected. Select a game from the list or enter a direct join address below! IDS_NET_NOJOIN_NORUNTIME=The game has started already and runtime join is not allowed! Try joining anyway? IDS_NET_NOJOIN_RUNTIMEBROKEN=The game has started already. Unfortunately, runtime join is unstable in this release and will likely not work. Try joining anyway? IDS_NET_NONET=Network not active IDS_NET_NONETGAME=Transferred scenario does not contain network game data. IDS_NET_NOOFFICIALLEAGUE=Warning: when connecting to an unofficial internet server, you should NEVER use your password which you might use on official servers! IDS_NET_NOSAMEANDTOOLARGE=File %s differs from that used by the host! IDS_NET_NOSAMESYSTEM=System file %s differs from that used by the host! IDS_NET_NOVALIDCORE=Network: Resource core for file %s is invalid! IDS_NET_OFFICIALSERVER=Official Server IDS_NET_OUTPUT=Network Output IDS_NET_PASSWORD_DESC=&Password protection: other players can only join with a password. IDS_NET_PORT_DISCOVERY=Discovery port IDS_NET_PORT_DISCOVERY_DESC=Configure port used for automatic game discovery in LAN. IDS_NET_PORT_REFERENCE=Reference port IDS_NET_PORT_REFERENCE_DESC=Configure port used for reference server. IDS_NET_PORT_TCP=TCP port IDS_NET_PORT_TCP_DESC=Configure port used for network connections between clients. IDS_NET_PORT_UDP=UDP port IDS_NET_PORT_UDP_DESC=Configure port used for network control data connections between clients. IDS_NET_QUERY_DIRECTJOIN=Direct join IDS_NET_QUERY_LOCALNET=Local network IDS_NET_QUERY_MASTERSRV=Internet server IDS_NET_RECEIVED=Received %s (%s) IDS_NET_REFONCLIENT=%s with %s IDS_NET_REFQUERY_FAILED=Could not query reference: %s IDS_NET_REFQUERY_NOREF=No reference found! IDS_NET_REFQUERY_QUERYMSG=Searching for games at %s... IDS_NET_REFQUERY_QUERYTITLE=Searching... IDS_NET_RELOAD_DESC=Repeat the search for running games. IDS_NET_RESPROGRESS_DESC=Resource loading progress IDS_NET_RES_DYNAMIC=Dynamic IDS_NET_RES_PLRFILE=player file for %s IDS_NET_RES_SAVE=Save resource IDS_NET_RES_SAVED=Resource saved IDS_NET_RES_SAVED_DESC=Resource successfully saved to %s IDS_NET_RES_SAVE_OVERWRITE=File %s exists. Overwrite? IDS_NET_RES_SCENARIO=Scenario IDS_NET_RUNTIMEJOIN=Runtime join IDS_NET_RUNTIMEJOINBARRED=Runtime join prohibited IDS_NET_RUNTIMEJOINFREE=Runtime join allowed IDS_NET_RUNTIMEJOIN_DESC=Specifies whether additional computers may connect to the game after start. IDS_NET_SAVE_ERR_ADDDYNDATARES=Network: could not add dynamic data file to resource list! IDS_NET_SAVE_ERR_CREATEDYNFILE=Network: could not create dynamic data file! IDS_NET_SAVING=Network: Creating savegame... IDS_NET_START=Start! IDS_NET_STATISTICS=Statistics IDS_NET_USERNAME=Chat name: IDS_NET_USERNAME_DESC=Name used when sending chat messages from this computer in network games. IDS_NET_WAITFORRES=Waiting for %s... IDS_NET_WAITFORSTART=Waiting for start... IDS_OBJ_BIRTHDAY=%s becomes %d!|Happy birthday! IDS_OBJ_DEATH1=%s is dead. IDS_OBJ_DEATH2=%s has|deceased. IDS_OBJ_DEATH3=%s|rests in peace. IDS_OBJ_DEATH4=%s is dead. IDS_OBJ_DEATH5=%s has|deceased. IDS_OBJ_DEATH6=%s|rests in peace. IDS_OBJ_DEATH7=%s is dead. IDS_OBJ_EMPTY=%s is empty. IDS_OBJ_NOCON=%s cannot|be built. IDS_OBJ_NODIG=%s cannot dig. IDS_OBJ_NOLEVEL=No level ground! IDS_OBJ_NOOTHER=%s is in the way. IDS_OBJ_NOROOM=Not enough room! IDS_OBJ_PROMOTION=%s is promoted|to %s! IDS_OBJ_STUCK=%s is stuck! IDS_OBJ_UNDEF=Structure %s undefined. IDS_OBJ_UNKNOWN=unknown IDS_PLR_ELIMINATED=Player %s|eliminated. IDS_PLR_HOSTILITY=%s attacks %s. IDS_PLR_NEWCOMMENT=I'm new. IDS_PLR_NEWPLAYER=New player IDS_PLR_NOBUY=There is nothing to buy. IDS_PLR_NOHOSTILITY=%s does not attack %s. IDS_PLR_SURRENDERED=Player %s|has surrendered. IDS_PRC_CONNECTED=Connected. IDS_PRC_COUNTDOWN=The game will start in %d seconds. IDS_PRC_DEFNOTFOUND=Required object file %s not available. IDS_PRC_DEFOVERLOAD= %s (%s) overloaded. IDS_PRC_DEFSINVC4X=%d objects require a higher engine version. IDS_PRC_DEFSLOADED= %d definitions loaded. IDS_PRC_DEINIT=Engine shut down. IDS_PRC_DOWNLOADCOMPLETE=Successfully downloaded %s. IDS_PRC_DOWNLOADERROR=Error downloading the file %s.|%s. IDS_PRC_DOWNLOADINGFILE=Downloading %s... IDS_PRC_ENVIRONMENT=Placing environment objects... IDS_PRC_ERREXTRA=Missing or invalid Extra.c4d. IDS_PRC_ERRLOADER=Error initializing loader screen. IDS_PRC_ERRORLOADINGTEAMS=Error loading teams. IDS_PRC_EVALUATED=Game evaluated. IDS_PRC_FAIL=Program terminated. IDS_PRC_FILEINVALID=Scenario.txt invalid. IDS_PRC_FILENOTFOUND=File not found or invalid IDS_PRC_GAMEGO=Action go! IDS_PRC_GAMEOVER=Game over. IDS_PRC_GFXRES=Loading graphics... IDS_PRC_INITDEFS=Loading object definitions: IDS_PRC_INITEXTRA=Loading extras... IDS_PRC_INITIALIZE=Loading... IDS_PRC_JOIN=Game joined. IDS_PRC_JOINFAIL=Error at player file. IDS_PRC_JOINPLR=Player join: %s IDS_PRC_LANDSCAPE=Creating landscape... IDS_PRC_LAUNCHINGUPDATE=Launching update... IDS_PRC_LEAGUE=Using league '%s' IDS_PRC_LOADC4S=Scenario: %s IDS_PRC_LOADEDKEYCONF=Custom keyboard config loaded from %s. IDS_PRC_LOADEXTRA=Importing skinpacket from %s\%s... IDS_PRC_LOADSCEPLRCTRL=Loading local scenario player control definitions... IDS_PRC_LOADSCEPLRCTRLFAIL=Error loading local scenario player control definitions. IDS_PRC_LOCALMUSIC=Local music file: %s IDS_PRC_LOCALONLY=Scenario uses local object definitions only. IDS_PRC_MATERIALS=%d materials loaded. IDS_PRC_MATERROR=Error loading materials. IDS_PRC_NETPACKING=Packing file %s for network... IDS_PRC_NETPREPARING=Preparing file %s for network... IDS_PRC_NEWTEAM=New Team IDS_PRC_NOC4S=No scenario file specified. IDS_PRC_NODEFS=No valid object definitions found. IDS_PRC_NOGFXFILE=Error at graphics file %s: %s IDS_PRC_NOMATENUM=Error at material enumeration. IDS_PRC_NOMISSIONACCESS=Access to this mission not yet granted. IDS_PRC_NOMUSIC=Music not available. IDS_PRC_NONETREPLAY=Cannot play back records while in network mode. IDS_PRC_NOREPLPLRCLR=Couldn't find a suitable replacement player color for player %s. Using default. IDS_PRC_NOREQC4X=This scenario can only be played with engine version %d.%d.%d or higher. IDS_PRC_NOSND=Error at sound file. IDS_PRC_NOSYSMATS=System materials missing. IDS_PRC_OBJECTSLOADED=%d objects positioned. IDS_PRC_PLAYMUSIC=Music: %s IDS_PRC_PLRELIMINATED=Player %s eliminated. IDS_PRC_PLRFILEINUSE=Player file already in use. IDS_PRC_PLRSURRENDERED=Player %s surrendered. IDS_PRC_RECORDINGTO=Recording %s... IDS_PRC_RECREATE=Recreating: %s IDS_PRC_REMOVEPLR=Player %s removed. IDS_PRC_RESUME=Game resumed. IDS_PRC_RESUMENOCLIENT=Found unidentifiable join info for client %d (%d players) - discarded. IDS_PRC_RESUMENOPLRASSOCIATION=Participant %s was not assigned to any savegame player. Joining as new player. IDS_PRC_RESUMEREMOVEPLRS=%d savegame players were not assigned and are being removed. IDS_PRC_SAVEPLR=Saving player file %s... IDS_PRC_SCEOWNDEFS=Scenario uses specified object definitions. IDS_PRC_SCREENSHOT=Saving screenshot %s... IDS_PRC_SCREENSHOTERROR=Failure creating screenshot %s. IDS_PRC_SCREENSHOTERROREDITOR=Screenshots are not supported in editor mode. IDS_PRC_START=Game started. IDS_PRC_STARTABORTED=Game start aborted. IDS_PRC_SYNCPLRS=Synchronizing local player files... IDS_PRC_TEXMAPENTRIES=Texture table holds %d entries. IDS_PRC_TEXTURES=%d textures loaded. IDS_PRC_TOOMANYMATS=Too many materials. IDS_PRC_TOOMANYPLRS=This scenario is designed for a maximum of %d players. IDS_PRC_UNDEFINEDOBJECT=Object type %s not placed. IDS_PRC_UNKOWNERROR=Unknown error IDS_PRC_UNREGUSER=Unregistered user IDS_PRC_UPDATEFONT=Updating font %s(%d,%d)... IDS_SELECT_CREW=Crew IDS_TEXT_ABORTSTARTCOUNTDOWN=Abort start countdown. IDS_TEXT_ADDTODO=Add text to local TODO list. IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW=Alert the host (if the host is away). IDS_TEXT_CHANGETHECOLOROFTHESPECIF=Change the color of the specified player. IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR=Change your own player color. IDS_TEXT_COMMANDSAVAILABLEDURINGGA=Commands available during game: IDS_TEXT_COMMANDSAVAILABLEDURINGLO=Commands available during lobby: IDS_TEXT_COMPUTER=Computer IDS_TEXT_CONTROLMODE=Control mode IDS_TEXT_CURSOR_CREATOR=Switches the mouse cursor to object creation mode. Select a definition in the object creator window and click into a viewport to create objects. Hold down 'Control' to put objects into contents. IDS_TEXT_CURSOR_DRAWFILL=Switches the mouse cursor to material casting in landscape drawing. Only available in exact landscape mode. IDS_TEXT_CURSOR_DRAWLINE=Switches the mouse cursor to lines in landscape drawing. The drawing material can be selected in the tool bar (left list) or by holding 'Alt' to switch to the material picker. IDS_TEXT_CURSOR_DRAWPEN=Switches the mouse cursor to free landscape drawing. The drawing material can be selected in the tool bar (left list) or by holding 'Alt' to switch to the material picker. IDS_TEXT_CURSOR_DRAWPICKER=Switches the mouse cursor to material picking from the landscape. Can also be achieved by holding 'Alt' while using a drawing tool. IDS_TEXT_CURSOR_DRAWRECT=Switches the mouse cursor to rectangles in landscape drawing. The drawing material can be selected in the tool bar (left list) or by holding 'Alt' to switch to the material picker. IDS_TEXT_CURSOR_GAME=Switches the mouse cursor to game mode. Only usable in player viewports. IDS_TEXT_CURSOR_SELECT=Switches the mouse cursor to object mode. Allows selection, movement, rotation and scaling of objects. Hold down 'Control' to move objects into other objects. IDS_TEXT_DESKTOP=Desktop IDS_TEXT_DETERMINEPLAYERVIEWTOFOLL=Select view mode. IDS_TEXT_DISCONNECTTHEGAMEFROMTHES=Disconnect the game from the host. IDS_TEXT_DISPLAYNETWORKSTATISTICS=Display network statistics. IDS_TEXT_ENTERMISSIONPASSWORD=Enter mission password: IDS_TEXT_EVALUATION=Evaluation IDS_TEXT_EXECUTEASCRIPTCOMMAND=Execute a script command. IDS_TEXT_FOLLOWVIEWOFPLAYER=Follow view of player %s. IDS_TEXT_HOME=Home IDS_TEXT_HOMEFOLDER=Home Folder IDS_TEXT_ITWASDECIDEDNOTTO=It was decided not to %s. IDS_TEXT_ITWASDECIDEDTO=It was decided to %s. IDS_TEXT_JOINALOCALPLAYERFROMTHESP=Join a local player from the specified player file. IDS_TEXT_JOININCONSOLEMODENOTALLOW=Join in console mode not allowed! IDS_TEXT_KICKCERTAINCLIENTSFROMTHE=Kick certain clients from the game. IDS_TEXT_KICKTHESPECIFIEDCLIENT=Kick the specified client. IDS_TEXT_LEAGUEWAITINGFOREVALUATIO=League: waiting for evaluation... IDS_TEXT_LOCATION=Location: IDS_TEXT_MAP_DYNAMIC=Switches the landscape mode to script-generated map. Does not allow drawing in the landscape. IDS_TEXT_MAP_EXACT=Switches the landscape mode to exact, pixel-perfect map. Allows free drawing, but is not recommended for scenarios because it does not draw correctly shaped material surfaces automatically. IDS_TEXT_MAP_STATIC=Switches the landscape mode to static map. The map is saved in blocks and material borders are drawn automatically. IDS_TEXT_MAP_STATICFLAT=Switches the landscape mode to static map with flat borders. This mode is useful to fix errors such as small holes in the map or properly place doors in castle maps. IDS_TEXT_MYDOCUMENTS=My Documents IDS_TEXT_MYPICTURES=My Pictures IDS_TEXT_PAUSETHEGAME=pause the game IDS_TEXT_PERFORMANACTIONINYOURNAME=Perform an action in your name. IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO=Play a sound from the global sound group. IDS_TEXT_PREVENTDEBUGMODEINTHISROU=Prevent debug mode in this round. IDS_TEXT_PROGRAMDIRECTORY=Program Directory IDS_TEXT_SAFEZOOMEDFULLSCREENSHOT=Full game area screenshot with zoom. IDS_TEXT_SCORE=Score IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA=Set a new maximum number of players for this round. IDS_TEXT_SETANEWNETWORKCOMMENT=Set a new network comment. IDS_TEXT_SETANEWNETWORKPASSWORD=Set a new network password. IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB=Set the specified client to observer mode. IDS_TEXT_SETTOFASTMODESKIPPINGXFRA=Set to fast mode, skipping x frames. IDS_TEXT_SETTONORMALSPEEDMODE=Set to normal speed mode. IDS_TEXT_STARTTHEROUNDWITHSPECIFIE=Start the round (with specified countdown time). IDS_TEXT_UNPAUSETHEGAME=continue the game IDS_TEXT_USERPATH=User Path IDS_TEXT_VIEW=View IDS_TEXT_WARNINGIFTHEGAMEISCANCELL=Notice: if the game is cancelled, no league score will be awarded. IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL=Notice: if a player leaves without being defeated, the opposing players will gain less league score in case of a win. IDS_TEXT_YOUCANONLYSTARTONEVOTINGE=Voting-Timeout: you have to wait two minutes until you can request a new vote. IDS_TYPE_DIRECTORY=Directory IDS_TYPE_FOLDER=Scenario folder IDS_TYPE_PORTRAIT=Portrait IDS_TYPE_SCENARIO=Scenario IDS_TYPE_UPDATE=Update IDS_VOTE_CANCELTHEROUND=abort the round IDS_VOTE_DOESNOTWANTTO=%s does not want to %s IDS_VOTE_KICKCLIENT=kick client %s IDS_VOTE_LEAVETHEGAME=leave the game IDS_VOTE_SURRENDERWARNING=It was decided that you cannot leave the game. However, you can forfeit the game instead.||Do you want to surrender? IDS_VOTE_VOTEDOUT=voted out IDS_VOTE_WANTSTO=%s wants to %s IDS_VOTE_WANTSTOALLOW=%s wants to %s. Allow?