/** Controls.c Helper functions to find out if a Control fits into a certain category. (Throwing, using, interacting,...). @author boni */ // Control tells the clonk to move. global func IsMovementControl(int ctrl) { return ctrl == CON_Up || ctrl == CON_Down || ctrl == CON_Left || ctrl == CON_Right; } // Control throws selected item. global func IsThrowControl(int ctrl) { return ctrl == CON_Throw; } // Control drops items from inventory (hotkey or selected items). global func IsDropControl(int ctrl) { // selected items if (ctrl == CON_Drop // hotkeys || ctrl == CON_DropHotkey0 || ctrl == CON_DropHotkey1 || ctrl == CON_DropHotkey2 || ctrl == CON_DropHotkey3 || ctrl == CON_DropHotkey4 || ctrl == CON_DropHotkey5 || ctrl == CON_DropHotkey6 || ctrl == CON_DropHotkey7 || ctrl == CON_DropHotkey8 || ctrl == CON_DropHotkey9) return true; return false; } // Control has the goal of interacting with some other object (Interaction, Grabbing, Entering,...). global func IsInteractionControl(int ctrl) { // Interaction itself if (ctrl == CON_Interact // hotkeys || ctrl == CON_InteractionHotkey0 || ctrl == CON_InteractionHotkey1 || ctrl == CON_InteractionHotkey2 || ctrl == CON_InteractionHotkey3 || ctrl == CON_InteractionHotkey4 || ctrl == CON_InteractionHotkey5 || ctrl == CON_InteractionHotkey6 || ctrl == CON_InteractionHotkey7 || ctrl == CON_InteractionHotkey8 || ctrl == CON_InteractionHotkey9) return true; return false; } // Control has the goal of switching the currently selected crewmember. global func IsCrewControl(int ctrl) { // next/previous if (ctrl == CON_NextCrew || ctrl == CON_PreviousCrew // hotkeys || ctrl == CON_PlayerHotkey0 || ctrl == CON_PlayerHotkey1 || ctrl == CON_PlayerHotkey2 || ctrl == CON_PlayerHotkey3 || ctrl == CON_PlayerHotkey4 || ctrl == CON_PlayerHotkey5 || ctrl == CON_PlayerHotkey6 || ctrl == CON_PlayerHotkey7 || ctrl == CON_PlayerHotkey8 || ctrl == CON_PlayerHotkey9 ) return true; return false; } // Control uses selected item. global func IsUseControl(int ctrl) { return ctrl == CON_Use || ctrl == CON_UseAlt; }