material CatapultNoCull { receive_shadows on technique { pass { cull_hardware none ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 scene_blend alpha_blend texture_unit { texture Catapult.png tex_address_mode wrap filtering trilinear } } } } material Catapult { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 scene_blend alpha_blend texture_unit { texture Catapult.png tex_address_mode wrap filtering trilinear } } } } material Catapult_Damaged : Catapult { technique { pass { texture_unit { texture CatapultDamaged.png } } } }