/* Automatically created objects file */ func InitializeObjects() { var Grass0001 = CreateObjectAbove(Grass, 132, 142); Grass0001->SetClrModulation(0xff0b1d05); var Grass0002 = CreateObjectAbove(Grass, 142, 139); Grass0002->SetClrModulation(0xff150b09); var Grass0003 = CreateObjectAbove(Grass, 125, 146); Grass0003->SetClrModulation(0xff06090a); var Grass0004 = CreateObjectAbove(Grass, 119, 151); Grass0004->SetClrModulation(0xff201308); var Grass0005 = CreateObjectAbove(Grass, 205, 146); Grass0005->SetClrModulation(0xff35020b); var Grass0006 = CreateObjectAbove(Grass, 179, 143); Grass0006->SetClrModulation(0xff3b0e05); var Grass0007 = CreateObjectAbove(Grass, 172, 141); Grass0007->SetClrModulation(0xff2e150e); CreateObjectAbove(Grass, 1360, 397); CreateObjectAbove(Grass, 1456, 325); CreateObjectAbove(Grass, 1462, 325); CreateObjectAbove(Grass, 1469, 325); CreateObjectAbove(Grass, 1475, 326); CreateObjectAbove(Grass, 1482, 326); CreateObjectAbove(Grass, 1269, 316); CreateObjectAbove(Grass, 1262, 315); CreateObjectAbove(Grass, 1281, 310); CreateObjectAbove(Grass, 1274, 312); CreateObjectAbove(Grass, 1254, 317); CreateObjectAbove(Grass, 1246, 315); CreateObjectAbove(Grass, 1243, 317); CreateObjectAbove(Grass, 32, 155); CreateObjectAbove(Grass, 38, 155); CreateObjectAbove(Grass, 27, 157); CreateObjectAbove(Grass, 1591, 349); CreateObjectAbove(Grass, 1598, 349); CreateObjectAbove(Grass, 1605, 349); CreateObjectAbove(Grass, 1612, 350); CreateObjectAbove(Grass, 1620, 353); CreateObjectAbove(Grass, 1725, 369); CreateObjectAbove(Tree_Coniferous, 359, 134); var Trunk0034 = CreateObjectAbove(Trunk, 149, 144); Trunk0034->SetCon(70); Trunk0034->SetR(10); Trunk0034->SetClrModulation(0xff808080); Trunk0034->SetPosition(149, 127); var Trunk0035 = CreateObjectAbove(Trunk, 119, 161); Trunk0035->SetCon(85); Trunk0035->SetClrModulation(0xff806640); var Tree_Coniferous0036 = CreateObjectAbove(Tree_Coniferous, 21, 159); Tree_Coniferous0036->SetCon(60); var Tree_Coniferous0040 = CreateObjectAbove(Tree_Coniferous, 50, 158); Tree_Coniferous0040->SetCon(80); var Tree_Coniferous0044 = CreateObjectAbove(Tree_Coniferous, 553, 70); Tree_Coniferous0044->SetCon(60); Tree_Coniferous0044->SetR(-20); Tree_Coniferous0044->SetPosition(553, 45); var Tree_Coniferous0048 = CreateObjectAbove(Tree_Coniferous, 663, 52); Tree_Coniferous0048->SetCon(80); CreateObjectAbove(Tree_Coniferous, 682, 52); CreateObjectAbove(Tree_Coniferous, 812, 57); CreateObjectAbove(Trunk, 778, 81); CreateObjectAbove(Tree_Coniferous, 547, 407); CreateObjectAbove(Tree_Coniferous, 494, 403); CreateObjectAbove(Tree_Coniferous, 416, 394); CreateObjectAbove(Trunk, 331, 364); var Trunk0074 = CreateObjectAbove(Trunk, 379, 260); Trunk0074->SetCon(70); Trunk0074->SetR(180); Trunk0074->SetPosition(379, 244); var Trunk0075 = CreateObjectAbove(Trunk, 353, 288); Trunk0075->SetCon(50); Trunk0075->SetR(140); Trunk0075->SetPosition(353, 280); var Branch0076 = CreateObjectAbove(Branch, 338, 290); Branch0076->SetR(140); Branch0076->SetPosition(338, 293); var Branch0077 = CreateObjectAbove(Branch, 618, 122); Branch0077->SetR(-140); Branch0077->SetPosition(618, 125); var Branch0078 = CreateObjectAbove(Branch, 585, 104); Branch0078->SetR(-150); Branch0078->SetPosition(585, 107); var Trunk0079 = CreateObjectAbove(Trunk, 643, 153); Trunk0079->SetCon(60); Trunk0079->SetR(-150); Trunk0079->SetPosition(643, 141); CreateObjectAbove(SproutBerryBush, 458, 406); var LargeCaveMushroom0084 = CreateObjectAbove(LargeCaveMushroom, 11, 306); LargeCaveMushroom0084->SetCon(60); LargeCaveMushroom0084->SetClrModulation(0xffe0ece4); CreateObjectAbove(Tree_Coniferous, 300, 134); var LargeCaveMushroom0096 = CreateObjectAbove(LargeCaveMushroom, 144, 513); LargeCaveMushroom0096->SetCon(60); LargeCaveMushroom0096->SetClrModulation(0xff788cc8); var LargeCaveMushroom0100 = CreateObjectAbove(LargeCaveMushroom, 1220, 489); LargeCaveMushroom0100->SetCon(50); LargeCaveMushroom0100->SetClrModulation(0xffe5e6ec); var LargeCaveMushroom0104 = CreateObjectAbove(LargeCaveMushroom, 176, 146); LargeCaveMushroom0104->SetCon(80); LargeCaveMushroom0104->SetClrModulation(0xff643c28); CreateObjectAbove(Tree_Coniferous, 1398, 324); CreateObjectAbove(Tree_Coniferous, 1328, 316); CreateObjectAbove(Tree_Coniferous, 1208, 311); CreateObjectAbove(Tree_Coniferous, 1168, 320); CreateObjectAbove(Tree_Coniferous, 1188, 317); CreateObjectAbove(Tree_Coniferous, 1128, 323); CreateObjectAbove(Tree_Coniferous, 1293, 314); CreateObjectAbove(Tree_Coniferous, 1337, 317); CreateObjectAbove(Tree_Coniferous, 1319, 312); CreateObjectAbove(Tree_Coniferous, 1368, 322); CreateObjectAbove(SproutBerryBush, 1258, 323); CreateObjectAbove(SproutBerryBush, 1579, 358); var Trunk0156 = CreateObjectAbove(Trunk, 1065, 369); Trunk0156->SetR(-30); Trunk0156->SetPosition(1065, 347); CreateObjectAbove(Trunk, 1522, 338); var Trunk0158 = CreateObjectAbove(Trunk, 1001, 520); Trunk0158->SetR(-80); Trunk0158->SetPosition(1001, 512); var Trunk0159 = CreateObjectAbove(Trunk, 680, 519); Trunk0159->SetR(65); Trunk0159->SetPosition(680, 507); CreateObjectAbove(BigRock, 523, 405); var BigRock0161 = CreateObjectAbove(BigRock, 711, 530); BigRock0161->SetR(60); BigRock0161->SetPosition(711, 527); CreateObjectAbove(BigRock, 1025, 560); CreateObjectAbove(BigRock, 338, 572); var Tree_Coniferous0164 = CreateObjectAbove(Tree_Coniferous, 261, 133); Tree_Coniferous0164->SetCon(70); var Tree_Coniferous0168 = CreateObjectAbove(Tree_Coniferous, 171, 197); Tree_Coniferous0168->SetCon(1); CreateObjectAbove(Tree_Coniferous, 1640, 367); CreateObjectAbove(Tree_Coniferous, 1700, 374); CreateObjectAbove(Tree_Coniferous, 1756, 370); CreateObjectAbove(Tree_Coniferous, 1673, 375); CreateObject(Rule_TeamAccount, 50, 50); CreateObject(Rule_BuyAtFlagpole, 50, 50); CreateObject(Rule_BuyAtFlagpole, 50, 50); var Chest0224 = CreateObjectAbove(Chest, 534, 543); var Chest0225 = CreateObjectAbove(Chest, 279, 585); var Chest0226 = CreateObjectAbove(Chest, 1185, 447); var Chest0227 = CreateObjectAbove(Chest, 1812, 549); var WindGenerator0190 = CreateObjectAbove(WindGenerator, 177, 144); WindGenerator0190->SetCon(80); WindGenerator0190->SetCategory(C4D_StaticBack); WindGenerator0190->SetR(92); WindGenerator0190->SetClrModulation(0xff503c28); WindGenerator0190->SetPosition(177, 134); WindGenerator0190->SetFlagRadius(0); // shouldn't have a power radius var Elevator0228 = CreateObjectAbove(Elevator, 69, 159); Elevator0228->CreateShaft(5); Elevator0228->SetCasePosition(152); var Clonk0236 = CreateObjectAbove(Clonk, 134, 396); Clonk0236->SetColor(0xfff0783c); Clonk0236->SetDir(DIR_Left); var Clonk0242 = CreateObjectAbove(Clonk, 149, 387); Clonk0242->SetColor(0xff78f03c); Clonk0242->SetDir(DIR_Left); var Clonk0248 = CreateObjectAbove(Clonk, 80, 387); Clonk0248->SetDir(DIR_Right); Clonk0248->SetColor(0xfff078f0); var Clonk0254 = CreateObjectAbove(Clonk, 520, 553); Clonk0254->Kill(Clonk0254, true); Clonk0254->SetDir(DIR_Right); Clonk0254->SetYDir(20); Clonk0254->SetColor(0xff503217); Clonk0254->DoEnergy(-50); Chest0225->CreateContents(Rock); Chest0225->CreateContents(Rock); Chest0226->CreateContents(Rock); Chest0226->CreateContents(Rock); Chest0224->CreateContents(Coal); Chest0224->CreateContents(Coal); Chest0224->CreateContents(Metal); Chest0224->CreateContents(Metal); Chest0226->CreateContents(Metal); Chest0225->CreateContents(Nugget); Chest0226->CreateContents(Nugget); Chest0226->CreateContents(Nugget); Chest0226->CreateContents(Wood); Chest0226->CreateContents(Wood); Chest0227->CreateContents(Wood); Chest0227->CreateContents(Wood); Chest0227->CreateContents(Wood); Chest0224->CreateContents(GoldBar); CreateObjectAbove(Mushroom, 790, 71); CreateObjectAbove(Mushroom, 799, 67); CreateObjectAbove(Mushroom, 672, 57); CreateObjectAbove(Mushroom, 252, 134); CreateObjectAbove(Mushroom, 137, 144); CreateObjectAbove(Mushroom, 590, 419); CreateObjectAbove(Mushroom, 623, 406); CreateObjectAbove(Mushroom, 548, 542); CreateObjectAbove(Mushroom, 84, 495); CreateObjectAbove(Mushroom, 159, 508); CreateObjectAbove(Mushroom, 223, 535); CreateObjectAbove(Mushroom, 1115, 479); CreateObjectAbove(Mushroom, 1079, 479); CreateObjectAbove(Mushroom, 1049, 478); CreateObjectAbove(Mushroom, 1115, 329); CreateObjectAbove(Mushroom, 1206, 488); Chest0225->CreateContents(Mushroom); Chest0225->CreateContents(Blunderbuss); Chest0225->CreateContents(LeadBullet); Chest0224->CreateContents(Dynamite); Chest0225->CreateContents(Dynamite); Chest0226->CreateContents(Dynamite); Chest0226->CreateContents(Dynamite); Chest0227->CreateContents(Dynamite); Chest0227->CreateContents(Dynamite); Chest0224->CreateContents(Firestone); Chest0224->CreateContents(Firestone); Chest0226->CreateContents(Firestone); return true; }