func Initialize() { Shark->Place(3); Squid->Place(1); Seaweed->Place(71); Coral->Place(4); Fern->Place(2); Tree_Deciduous->Place(6); Tree_Deciduous_Burned->Place(1); SproutBerryBush->Place(3); Butterfly->Place(1); } private func InitializePlayer(iPlr) { SetFoW(0, iPlr); var crew = GetCrew(iPlr); crew->SetPosition(10,300); crew->CreateContents(Shovel); crew->CreateContents(Hammer); crew->CreateContents(Rock, 3); } func RelaunchPlayer(int iPlr) { var pclonk = CreateObject(Clonk, 10,300, iPlr); pclonk->MakeCrewMember(iPlr); SetCursor(iPlr, pclonk); pclonk->CreateContents(Shovel); }