/** Scorches Gardens A melee in a fiery setting. @author Mimmo_O */ protected func Initialize() { // Goal. CreateObject(Goal_LastManStanding); CreateObject(Rule_KillLogs); CreateObject(Rule_Gravestones); GetRelaunchRule() ->SetRespawnDelay(3) ->SetLastWeaponUse(false); // Enviroment. CreateObject(Rule_ObjectFade)->DoFadeTime(10 * 36); SetSkyAdjust(RGB(255, 128, 0)); SetSkyParallax(1, 20, 20, 0, 0, nil, nil); CreateObjectAbove(Column, 160, 304)->SetClrModulation(RGB(255, 100, 80)); CreateObjectAbove(Column, 448, 272)->SetClrModulation(RGB(255, 100, 80)); SetMatAdjust(RGB(255, 150, 128)); AddEffect("RandomMeteor", nil, 100, 20); AddEffect("DangerousLava", nil, 100, 1); PlaceEdges(); PlaceGras(); return; } // Lava hurts a lot. global func FxDangerousLavaTimer() { for (var burning in FindObjects(Find_ID(Clonk),Find_OCF(OCF_OnFire))) burning->DoEnergy(-3); } global func FxRandomMeteorTimer() { if (!Random(GetPlayerCount() + 2)) return FX_OK; LaunchMeteor(50 + Random(LandscapeWidth() - 100), -10, 40 + Random(40), RandomX(-20, 20), 0); return FX_OK; } private func PlaceEdges() { var x = [69, 69, 76, 84, 484, 76, 565, 565, 532, 68, 68, 476, 468, 532]; var y = [357, 349, 364, 364, 260, 300, 305, 313, 313, 300, 308, 260, 268, 305]; var d = [2, 3, 2, 1, 0, 0, 3, 2, 1, 3, 2, 3, 3, 0]; for (var i = 0; i < GetLength(x); i++) DrawMaterialTriangle("Brick-brick", x[i], y[i], d[i]); return; } private func PlaceGras() { var x=[502,468,530,525,548,560,555,551,461,483,354,425,348,343,338,420,412,405,300,315,310,305,290,193,198,169,181,176,127,137,142,133,122,147,35,45,41,30,122]; var y=[225,221,201,206,191,178,181,185,228,220,190,234,190,188,188,231,226,221,229,218,221,228,229,262,260,261,261,259,227,227,230,228,237,240,221,221,219,222,224]; var r=[45,-45,-45,-45,-45,-45,-45,-45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-45,45,45,0,-45,0,-45,45,0,-45,90]; for (var i = 0; i < GetLength(x); i++) { while(GBackSolid(x[i],y[i])) y[i]--; var edge=CreateObjectAbove(Grass, x[i], y[i] + 5, NO_OWNER); edge->SetCategory(C4D_StaticBack); edge->SetR(r[i]); edge->Initialize(); edge->SetClrModulation(RGB(225+Random(30), Random(30), Random(30))); } return; } public func RelaunchPosition() { var x = RandomX(75,500); var y=100; while(!GBackSolid(x,y)) y+=1; y-=30; return [x, y]; } public func OnClonkLeftRelaunch(object clonk) { clonk->CreateParticle("Fire", 0, 0, PV_Random(-20, 20), PV_Random(-40, 5), PV_Random(20, 90), Particles_Glimmer(), 30); clonk->SetYDir(-5); clonk->CreateContents(TeleGlove); return; } // Remove contents of clonks on their death. public func OnClonkDeath(object clonk) { while (clonk->Contents()) clonk->Contents()->RemoveObject(); return; } // Settings for LMS and DM. public func WinKillCount() { return 5; }