Requirements ============ You should be able to build OpenClonk with any C++ compiler that supports ISO C++14. That said, on Windows, we recommend using Microsoft Visual C++ 2015 or higher; the Express edition will be sufficient. On Linux, you will be fine with GNU g++ 4.9 or later. Apple users should use a clang-based XCode version. To generate project files for your chosen build system, you will also have to install CMake from http://www.cmake.org/. Additionally, OpenClonk depends on a number of third-party libraries: - zlib (http://zlib.net/) - libpng (http://www.libpng.org/pub/png/libpng.html) - libjpeg-turbo (http://sourceforge.net/projects/libjpeg-turbo/files/) - FreeType (http://www.freetype.org/) - The OpenGL Extension Wrangler Library (http://glew.sourceforge.net/) - FreeALUT (https://github.com/vancegroup/freealut) - libogg and libvorbis (https://www.xiph.org/downloads/) - Qt >= 5.7 (https://www.qt.io/download-open-source/) OS X Specific ============= OpenClonk supports OS X versions 10.8 "Mountain Lion" and later. If you are using brew (https://github.com/mxcl/homebrew) or MacPorts (http://www.macports.org/), the packages you'll have to install are: libjpeg, libpng, freetype, glew, libogg, libvorbis Linux Specific ============== For building OpenClonk on Linux, you need the following libraries in addition to the ones listed above: - SDL 2.0 (https://www.libsdl.org/download-2.0.php) - libGL (http://www.mesa3d.org/) - OpenAL Soft >= 1.13 (https://github.com/kcat/openal-soft) - miniupnpc (http://miniupnp.free.fr/) - libxrandr Most distributions should provide these dependencies via their packaging system. At least gcc-4.9 is required. Windows Specific ================ In addition to the libraries above, you will need one more if you want to target Windows: - OpenAL Soft (http://kcat.strangesoft.net/openal.html) To create an installer, you will also need the Nullsoft Install System (http://nsis.sourceforge.net/). To create the installer, build the "setup" target.