diff --git a/planet/Objects.ocd/Libraries.ocd/Structures.ocd/Producer.ocd/Script.c b/planet/Objects.ocd/Libraries.ocd/Structures.ocd/Producer.ocd/Script.c index 55e4b0a1e..571abf878 100644 --- a/planet/Objects.ocd/Libraries.ocd/Structures.ocd/Producer.ocd/Script.c +++ b/planet/Objects.ocd/Libraries.ocd/Structures.ocd/Producer.ocd/Script.c @@ -300,11 +300,11 @@ public func ProductionCosts(id item_id) { /* NOTE: This may be overloaded by the producer */ var comp_list = []; - var comp_id, index = 0; - while (comp_id = GetComponent(nil, index, nil, item_id)) + var component_id, index = 0; + while (component_id = GetComponent(nil, index, nil, item_id)) { - var amount = GetComponent(comp_id, index, nil, item_id); - comp_list[index] = [comp_id, amount]; + var amount = GetComponent(component_id, index, nil, item_id); + comp_list[index] = [component_id, amount]; index++; } return comp_list; @@ -780,9 +780,9 @@ private func RequestAllMissingComponents(id item_id) // Must exist if Library_CableStation is not included by either this // library or the structure including this library. -public func RequestObject(id obj_id, int amount) +public func RequestObject(id item_id, int amount) { - return _inherited(obj_id, amount, ...); + return _inherited(item_id, amount, ...); } @@ -790,42 +790,42 @@ public func RequestObject(id obj_id, int amount) // Whether an object could enter this storage. -public func IsCollectionAllowed(object obj) +public func IsCollectionAllowed(object item) { // Some objects might just bypass this check - if (obj->~ForceEntry(this)) + if (item->~ForceEntry(this)) return false; - var obj_id = obj->GetID(); + var item_id = item->GetID(); // Products itself may be collected. - if (IsProduct(obj_id)) return true; + if (IsProduct(item_id)) return true; var products = GetProducts(); // Components of products may be collected. for (var product in products) { - var i = 0, comp_id; - while (comp_id = GetComponent(nil, i, nil, product)) + var i = 0, component_id; + while (component_id = GetComponent(nil, i, nil, product)) { - if (comp_id == obj_id) + if (component_id == item_id) return true; i++; } } // Fuel for products may be collected. - if (obj->~IsFuel()) + if (item->~IsFuel()) { for (var product in products) if (FuelNeed(product) > 0) return true; } // Liquid objects may be collected if a product needs them. - if (obj->~GetLiquidType()) + if (item->~GetLiquidType()) { for (var product in products) { - var i = 0, comp_id; - while (comp_id = GetComponent(nil, i, nil, product)) + var i = 0, component_id; + while (component_id = GetComponent(nil, i, nil, product)) { - if (comp_id->~GetLiquidType() == obj->~GetLiquidType()) + if (component_id->~GetLiquidType() == item->~GetLiquidType()) return true; i++; } @@ -836,18 +836,18 @@ public func IsCollectionAllowed(object obj) // This extremely special case is used by the ice object only, and should be removed in my opinion, // but it is included for compatibility reasons at the moment. // TODO - if (obj->~CanConvertToLiquidType()) + if (item->~CanConvertToLiquidType()) { for (var queued in queue) { var product = queued.Product; - var i = 0, comp_id; - while (comp_id = GetComponent(nil, i, nil, product)) + var i = 0, component_id; + while (component_id = GetComponent(nil, i, nil, product)) { - if (comp_id->~GetLiquidType() == obj->~CanConvertToLiquidType()) + if (component_id->~GetLiquidType() == item->~CanConvertToLiquidType()) { - ConvertToLiquid(obj); + ConvertToLiquid(item); return true; } i++; @@ -855,16 +855,16 @@ public func IsCollectionAllowed(object obj) } } // Liquid containers may not be collected, but we take their contents if a product needs them. - if (obj->~IsLiquidContainer()) + if (item->~IsLiquidContainer()) { for (var product in products) { - var i = 0, comp_id; - while (comp_id = GetComponent(nil, i, nil, product)) + var i = 0, component_id; + while (component_id = GetComponent(nil, i, nil, product)) { - for (var liquid in FindObjects(Find_Container(obj))) + for (var liquid in FindObjects(Find_Container(item))) { - if (liquid->~GetLiquidType() == comp_id->~GetLiquidType()) + if (liquid->~GetLiquidType() == component_id->~GetLiquidType()) { liquid->Enter(this); } @@ -878,18 +878,18 @@ public func IsCollectionAllowed(object obj) } -public func RejectCollect(id obj_id, object obj) +public func RejectCollect(id item_id, object item) { // Is the object a container? If so, try to empty it. - if (obj->~IsContainer()) + if (item->~IsContainer()) { - var count = obj->ContentsCount(), cont; + var count = item->ContentsCount(), contents; while (--count >= 0) - if (cont = obj->Contents(count)) - cont->Enter(this); + if (contents = item->Contents(count)) + contents->Enter(this); } // Can we collect the object itself? - if (IsCollectionAllowed(obj)) + if (IsCollectionAllowed(item)) return false; return true; }