From f35b3f3342168abac5643d37eb3c4ab657ca7385 Mon Sep 17 00:00:00 2001 From: Nicolas Hake Date: Sat, 13 Feb 2016 23:22:21 +0100 Subject: [PATCH] Fix NULL deref when deserializing CustomNode AnimationNodes (GH #13) --- src/lib/StdMesh.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/lib/StdMesh.cpp b/src/lib/StdMesh.cpp index c0184980e..f322b4161 100644 --- a/src/lib/StdMesh.cpp +++ b/src/lib/StdMesh.cpp @@ -880,6 +880,7 @@ void StdMeshInstance::AnimationNode::CompileFunc(StdCompiler* pComp, const StdMe const StdMeshBone* bone = Mesh->GetSkeleton().GetBoneByName(bone_name); if(!bone) pComp->excCorrupt("No such bone: \"%s\"", bone_name.getData()); Custom.BoneIndex = bone->Index; + Custom.Transformation = new StdMeshTransformation; } else {