diff --git a/planet/Objects.ocd/Structures.ocd/Basement.ocd/Script.c b/planet/Objects.ocd/Structures.ocd/Basement.ocd/Script.c index fbdab05a1..a8a72f5ea 100644 --- a/planet/Objects.ocd/Structures.ocd/Basement.ocd/Script.c +++ b/planet/Objects.ocd/Structures.ocd/Basement.ocd/Script.c @@ -71,18 +71,18 @@ private func MoveOutOfBasement() // Find all objects inside the basement which are stuck. var wdt = GetObjWidth(); var hgt = GetObjHeight(); - var lying_around = FindObjects(Find_Or(Find_Category(C4D_Vehicle), Find_Category(C4D_Object), Find_Category(C4D_Living)), Find_InRect(-wdt / 2, -hgt / 2 - 2, wdt, hgt + 4)); + var lying_around = FindObjects(Find_Or(Find_Category(C4D_Vehicle), Find_Category(C4D_Object), Find_Category(C4D_Living)), Find_InRect(-wdt / 2 - 1, -hgt / 2 - 2, wdt + 2, hgt + 4)); // Move up these objects. for (var obj in lying_around) { var x = obj->GetX(); var y = obj->GetY(); var dif = 0; - // + // Move up object until it is not stuck any more. while (obj->Stuck() || obj->GetContact(-1, CNAT_Bottom)) { - // Only up to 20 pixels. - if (dif > 20) + // Only up to 32 pixels. + if (dif > 32) { obj->SetPosition(x, y); break;