From c632a6ed15c64d1754277e2b633eea02aba5f71c Mon Sep 17 00:00:00 2001 From: Maikel de Vries Date: Mon, 16 Jan 2017 18:54:20 +0100 Subject: [PATCH] improve king of the hill scenario --- planet/Defense.ocf/DescUS.txt | 2 +- .../Defense.ocf/KingOfTheHill.ocs/MapBg.bmp | Bin 15478 -> 15546 bytes .../Defense.ocf/KingOfTheHill.ocs/MapFg.bmp | Bin 15478 -> 15546 bytes .../Defense.ocf/KingOfTheHill.ocs/Objects.c | 6 ++++-- planet/Defense.ocf/KingOfTheHill.ocs/Script.c | 1 + 5 files changed, 6 insertions(+), 3 deletions(-) diff --git a/planet/Defense.ocf/DescUS.txt b/planet/Defense.ocf/DescUS.txt index 0ec12e33c..a2374f5f0 100644 --- a/planet/Defense.ocf/DescUS.txt +++ b/planet/Defense.ocf/DescUS.txt @@ -1,3 +1,3 @@ Defense -In defense scenarios, one or more players must defend cooperatively against increasing waves on attackers. Enemies give bounty and weapons and utilities can be upgraded. +In defense scenarios, one or more players must defend cooperatively against increasing waves of attackers. Enemies give bounty and weapons and utilities can be upgraded. diff --git a/planet/Defense.ocf/KingOfTheHill.ocs/MapBg.bmp b/planet/Defense.ocf/KingOfTheHill.ocs/MapBg.bmp index dab7e73b750be85f42219b14533735db096161ef..8668f6f320c4d0574bcd206913f2545b126dbccc 100644 GIT binary patch delta 99 zcmexXv8$5b$#<6x0~l1XFfimy}4*&oF delta 82 zcmdm0`K^NA$+ygg0SwGo7#K7r@{999xImH-gf~{4l4F*Ym7N?fXg%3MM0fI9d0r+c WcY>JqCreateContents(Shovel, 2); ChemicalLab001->CreateContents(DynamiteBox, 2); - ToolsWorkshop001->CreateContents(Lantern); - Armory001->CreateContents(Lantern); + var Lantern001 = ToolsWorkshop001->CreateContents(Lantern); + Lantern001->TurnOn(); + var Lantern002 = Armory001->CreateContents(Lantern); + Lantern002->TurnOn(); Lorry001->CreateContents(Axe, 2); diff --git a/planet/Defense.ocf/KingOfTheHill.ocs/Script.c b/planet/Defense.ocf/KingOfTheHill.ocs/Script.c index 757de99bf..77d8851da 100644 --- a/planet/Defense.ocf/KingOfTheHill.ocs/Script.c +++ b/planet/Defense.ocf/KingOfTheHill.ocs/Script.c @@ -17,6 +17,7 @@ protected func Initialize() CreateObject(Rule_BaseRespawn); CreateObject(Rule_TeamAccount); CreateObject(Rule_NoFriendlyFire); + CreateObject(Rule_Gravestones); return; }