diff --git a/planet/Defense.ocf/DescUS.txt b/planet/Defense.ocf/DescUS.txt index 0ec12e33c..a2374f5f0 100644 --- a/planet/Defense.ocf/DescUS.txt +++ b/planet/Defense.ocf/DescUS.txt @@ -1,3 +1,3 @@ Defense -In defense scenarios, one or more players must defend cooperatively against increasing waves on attackers. Enemies give bounty and weapons and utilities can be upgraded. +In defense scenarios, one or more players must defend cooperatively against increasing waves of attackers. Enemies give bounty and weapons and utilities can be upgraded. diff --git a/planet/Defense.ocf/KingOfTheHill.ocs/MapBg.bmp b/planet/Defense.ocf/KingOfTheHill.ocs/MapBg.bmp index dab7e73b7..8668f6f32 100644 Binary files a/planet/Defense.ocf/KingOfTheHill.ocs/MapBg.bmp and b/planet/Defense.ocf/KingOfTheHill.ocs/MapBg.bmp differ diff --git a/planet/Defense.ocf/KingOfTheHill.ocs/MapFg.bmp b/planet/Defense.ocf/KingOfTheHill.ocs/MapFg.bmp index d1f14aeeb..e45e92222 100644 Binary files a/planet/Defense.ocf/KingOfTheHill.ocs/MapFg.bmp and b/planet/Defense.ocf/KingOfTheHill.ocs/MapFg.bmp differ diff --git a/planet/Defense.ocf/KingOfTheHill.ocs/Objects.c b/planet/Defense.ocf/KingOfTheHill.ocs/Objects.c index 3d7586027..5de6dbb48 100644 --- a/planet/Defense.ocf/KingOfTheHill.ocs/Objects.c +++ b/planet/Defense.ocf/KingOfTheHill.ocs/Objects.c @@ -213,8 +213,10 @@ func InitializeObjects() ToolsWorkshop001->CreateContents(Shovel, 2); ChemicalLab001->CreateContents(DynamiteBox, 2); - ToolsWorkshop001->CreateContents(Lantern); - Armory001->CreateContents(Lantern); + var Lantern001 = ToolsWorkshop001->CreateContents(Lantern); + Lantern001->TurnOn(); + var Lantern002 = Armory001->CreateContents(Lantern); + Lantern002->TurnOn(); Lorry001->CreateContents(Axe, 2); diff --git a/planet/Defense.ocf/KingOfTheHill.ocs/Script.c b/planet/Defense.ocf/KingOfTheHill.ocs/Script.c index 757de99bf..77d8851da 100644 --- a/planet/Defense.ocf/KingOfTheHill.ocs/Script.c +++ b/planet/Defense.ocf/KingOfTheHill.ocs/Script.c @@ -17,6 +17,7 @@ protected func Initialize() CreateObject(Rule_BaseRespawn); CreateObject(Rule_TeamAccount); CreateObject(Rule_NoFriendlyFire); + CreateObject(Rule_Gravestones); return; }