From c1e2366243978dcff7a5580f95b76a66c840a8dd Mon Sep 17 00:00:00 2001 From: MimmoO Date: Sat, 2 Oct 2010 15:59:02 +0200 Subject: [PATCH] Windjar loading mechanism exploit removed --- planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c b/planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c index 41886ba37..a6890c1ad 100644 --- a/planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c +++ b/planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c @@ -57,7 +57,7 @@ protected func Load() var SX=Sin(A + R,D); var SY=Cos(A + R,D); - if(!GBackSolid(SX,SY) && !GBackLiquid(SX,SY)) //when on a random spot in front is air... + if(!GBackSolid(SX,SY) && !GBackLiquid(SX,SY) && !GBackSolid(0,0) && !GBackLiquid(0,0)) //when on a random spot in front is air... { Amount += 2; //Air is sucked in. CreateParticle("AirIntake",